12 months ago
UFC 6 WISHLIST 🔥😱📈
UFC 6 WISHLIST ‼️ 1. Visual Part + Add other judges + Ragdoll knockouts, as in UFC 1,2 + Mouth guard departure, at knockdown + Ability to control the camera in Replay + TV camera, with differen...
Open place for your UFC 6 ideas. Please recommend new ideas or improvements. Recommendations to bring back things from older UFC titles will not be tolerated lol. Unless they are ideas on how to improve them 🙂 I’ll start and will add later
- Standing Tko finish the fight animations
- Grounded against a cage gameplay physics
- Add more takedown animations
-Takedown reversals
- Improve striking: fighter footwork needs a change, new striking animations
- Add option to move grounded opponent. Instead of just being in one frozen spot
- 12-6 elbows
- CAF fighter share/ downloader
- Some type of Dana White mode: Like a GM, seeing revenue, fighter relations , budget to select certain fighters and venues
1. Revamp online mode. Create deep stats so we can go back and see our fight styles, punches thrown favorite combos etc.
2. Bring back being able to talk to people. Create a quick mute button if that's a big problem. Never was for me. I made several life long friends on other ufc titles
3. Cut man. Allow a zoom in of the damage of the players. Give us 1 minute to try and help the damage. Fix cut. Reduce swelling. This will create a new strategic element to the game and give us the experience of really seeing the damage
4. More takedown animations and bigger consequences for a scored takedown
5. New online system to track rivalries. Be able to go back and see how many times you've played someone and stats on those fights
6. Blood and cuts need to have more impact on the game. A bloody eye should be visible on the screen. Allow blood to run down the screen and you must wipe it away. Vary this to where the cut is and how bad it is. Be more creative with how swelling and blood effects the gameplay
7. Arm/leg damage has no noticeable effect. Correct this by having arms visibly drop or changing how punches look after damage. Ditto for legs
8. Stuns etc need more effect it should not be possible to throw excellent strikes while being rocked so often. Many times I've been deeply ahead and then rocked by an already rocked opponent in the middle of a combo. It's not realistic.
6. We give people space helmets and masks. This is essentially a cheat because there is no cuts or swelling visible. Being able to target is an asset. Please create visible damage to the helmets. This will be unique. Broken glass, fractured mouth guard, busted helmet, missing bones
7. Learn mode revamped - Better ways to practice. More detail to Ai training for takedowns, sways, pulls etc. You can do basic grappling and AI won't shoot a takedown for an hour
8. Overall user stat page - be able to study your fight performances. Losses, strengths, punches, percentages, show recommended training
9. Evolution points should be more notable when it comes to giving move star updates on attributes. Each category should have pictures explaining what footwork, hand speed, leg health really means.
10. Higher ranks harder to level up moves etc bc every fight is so skilled and intense. Higher points should be awarded as division goes up
11. Explanation of online ranking system symbols and colors. Enhance on line ranking system logo graphics and how it's translated between opponents. Cageside flag etc.
12. Higher penalty for quitters. Quitting in match should have smarter AI. Still aquire evolution points. Quitting due to lag should be more forgiving