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ps. It will be interesting to know how they gather data for physics if they use for example real cars from teams data/telemetry.
- 2 years ago
De acuerdo con que tenemos que guiarnos de los datos, pero tiene toda la razón el juego con un poco menos de agarre seria lo correcto, todos hemos visto videos de rallyes y se ve perfectamente que los coches patinan, incluso cuando usas freno de mano en un curva cerrada el coche no es capaz de patinar como lo haria en la realidad, en tierra pasa lo mismo, pero bueno son cosas que se iran mejorando
- 2 years ago
@rallyefan Although you are right based on using telemetry and data, you have to consider that when passing those data to the game, they are just an interpretation of them, in the end what really matters are the sensations that the simulator transmits to the user, and the realism experience that it gives you, there will be people who enjoy driving, but we also have people with experience outside the simulator and based on this we can compare the sensations, in this case from my point of view and experience in most of the occasions the cars feel very loose on some of the surfaces in real life, more than what the game transmit. I am not saying that the physics feel bad, they are actually really good and better than Dirt rally 2.0, but i think this can make the sim feels even better.
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