Forum Discussion
Can you remove those stupid flying hoods from the game that swing around like a kite and overtake a car going 200 km/h? And what's even weirder - the hoods that open backwards also fall off, even though they should be pressed by air? Same with the doors that fall off like they're made of lego blocks.
I don't understand it. Night rides look just as bad now as they did at release.
Why is that? Don't you understand the UE?
Why old-fashioned technology when there are fallbacks for PS4?
Why support native hardware that was released 11 years ago? And everyone else has to cope with this old technology?
UE still offers fallbacks for PS4 in 5.4, just in case.
Nanite, Global Illu and real dynamic shadows. Why isn't all that in there? I'm not even going to ask about ray tracing.
With 2.1, I really expected that, in addition to handling, there would be a bit more of a future in terms of graphics. But now, for example, night driving looks just as bad as it did at release. Apart from the bugs on the track (e.g. grass on asphalt in Monte Carlo). Quality control doesn't seem to be your strong point either, or why are fixed bugs suddenly reappearing?
- 4 months ago
Aso, co-driver announcements are sometimes too early or too late again (3km on easy bends or 3m before a chicane, not to mention left/right, just like a year ago) and brake lights are always on in the replay - noticed in Skoda WRC2, among others.
About WRC General Discussion
Recent Discussions
- 30 minutes ago
- 3 hours ago
- 14 hours ago