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At night is generally poorly implemented. Rain is annoying when it works, halfway like in real life. Try driving at night in real life in heavy rain, it comes pretty close. But the headlights are completely wrong. As it still is now, it has nothing to do with reality and it's really annoying when driving, regardless of whether you have Grafig set to ultra or minimum, it looks equally bad at all levels.
(Win 11, PC Intel 11900, 64BG RAM, 4070 Ti Super, 980 SSD)
And don't necessarily focus on UE5, especially not Lumen or Nanite. Not yet. It works quite well, substrate is interesting, but not yet fully safe for production.
What you can do, however, is rework the additional headlights at night. The contrast especially in the cockpit is too annoying, it glitters extremely annoying in any weather and no shadows are cast, with the actually cool replays it's a shame that the night rides look completely off. The backs of walls, for example, are brightly lit again, even though they should be in the shade. In every level. Take a look at this and compare it with real footage.
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