Forum Discussion
4 months ago
I can't go along with that. With 11900 and GF 4070 it goes smoothly. I would go with UE5, but Lumen doesn't support everything, it's just a way to get there. Sure, 4.3 or 4.5 isn't the best, especially as real RT isn't really there. Nanite, Lumen and Substrate is cool, but demands fallbacks for PS4, annoying for us, but probably still a market that can't be moved to more modern forms.
As long as PS4 is still so radically widespread, we'll have to wait for a UE5. As long as there's still enough money flowing through this channel, well.
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4 months ago
@c62a35f65d81694f Its not about lumen alone, the performance in general of UE4 is and always was awful.
Not even Fortnite was running great and thats from the same company whos made the Engine, untill they finaly adjusted all those shadercache and traversalstuttering issues.
PS5 is now widely affordable, PS5 Pro on the move also, UE5 should be backwards capable still and the PS4 users can keep their lowend performing device.
Its more about general VR performance and various other things that come with that.
Today ive driven a 30km long stage during night and heavy rain, i had to turn off DLSS and carlights because the image was absolutly hot garbage across the whole stage.
DLSS causing the rain to blur and block the entire screen with messed up bluriness, the car lights intensified the issues further, i could not see outside of my car and had to finish the stage with like 30-40 FPS.
They gota do something about that and the very best is to swap over asap, not waste any more ressources on sth that is already dead.
The Engine performs bad across all resolutions, doesnt matter if its 1440p or 1.7 res on Quest3, it doesnt properly use my GPU neither the CPU, massive engine software overhead.
DLSS cannot fix the issue and it is very clear they thought its a good idea to save engine optimizations adding it, yet all it does is to destroy the game.
Not even Fortnite was running great and thats from the same company whos made the Engine, untill they finaly adjusted all those shadercache and traversalstuttering issues.
PS5 is now widely affordable, PS5 Pro on the move also, UE5 should be backwards capable still and the PS4 users can keep their lowend performing device.
Its more about general VR performance and various other things that come with that.
Today ive driven a 30km long stage during night and heavy rain, i had to turn off DLSS and carlights because the image was absolutly hot garbage across the whole stage.
DLSS causing the rain to blur and block the entire screen with messed up bluriness, the car lights intensified the issues further, i could not see outside of my car and had to finish the stage with like 30-40 FPS.
They gota do something about that and the very best is to swap over asap, not waste any more ressources on sth that is already dead.
The Engine performs bad across all resolutions, doesnt matter if its 1440p or 1.7 res on Quest3, it doesnt properly use my GPU neither the CPU, massive engine software overhead.
DLSS cannot fix the issue and it is very clear they thought its a good idea to save engine optimizations adding it, yet all it does is to destroy the game.
- EA_Groguet4 months agoCommunity Manager
Hey there,
New patch coming! You can find the patch notes here.
I am closing this thread now as we have opened a new Discussion thread.
-Groguet
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