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HamVR's avatar
2 years ago

OpenXR support for upcoming VR mode

Hello VR fans...

For those waiting for VR support to come to EASPORTS WRC, please can I encourage you upvote this suggestion to have OpenXR support rather than SteamVR (OpenVR) mode only. VR performance is often the number one complaint when being added to a 2D game after launch.

Typically there is a performance hit running VR games in SteamVR mode. This is made worse if you are running a none native SteamVR headset e.g. Meta Quest (the most popular headsets used for PCVR currently) the Reverb G2 (the most popular Simmers VR headset) and Pimax headset and so on. The performance hit is usually in the range of about 10%.and sometimes more.

Furthermore, games supporting OpenXR can make use of other performance enhancing tools such as the OpenXR toolkit to enable foveated rendering and other sharpening tools. From Unreal v4.27 onwards there even appears to be OpenXR plugin suppport, so from a game engine perspective this should be feasible. If iRacing can do this, so can can Codies 😁

Whilst working on VR mode, adding 'Quad Views' support for VR headsets that support eye tracking (Quest Pro, Pimax Crystal, Varjo Aero) would be the icing on the performance cake, but lets shoot for OpenXR support first.

Thanks Ham.

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