Forum Discussion
2 years ago
One more thing: Please use quad views.. faster and better picture.
Not too crazy to implement either. basically:
1) Render the entire image low res (say 8x, maybe 16x lower resolution)
2) Render the part of the screen the player is looking at over top high res, maybe even super sampling and only do it for a small piece of the screen(eyes can only move so fast.. try to do roughly 40 degrees fov horizontal and vertical and you'll cover the foveated region plus a little extra in case eyes move.
3) Draw the overlay (don't draw in previous renders)
Can lead to as much as 3x better performance if GPU is the bottleneck.
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