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Is this what you are seeing? I am seeing the same thing, I made a video about it. Watch in 1440p, Youtube bitrate also downplayes what we see.
Contains swear words, getting very fed up with this alpha release of a game.
https://www.youtube.com/watch?v=I-f_wo8_cio
- 2 years ago
really enjoyed watching your video, very funny.
Many race games have weird graphical glitches, always something thats odd.
I assumed this one is due to dlss? but you dont have it.
I am not bothered by it, but to put fuel to the fire. If you turn off the lights, the same effect occurs right in front of the hood.
lol
Maybe I shoulden't have said it.
- 2 years ago
@Hinjima92 wrote:Is this what you are seeing? I am seeing the same thing, I made a video about it. Watch in 1440p, Youtube bitrate also downplayes what we see.
Contains swear words, getting very fed up with this alpha release of a game.
https://www.youtube.com/watch?v=I-f_wo8_cioDo you have DLSS on? Because this looks an awful lot like the "Sizzle" effect that DLSS produces.
- 2 years ago
No I do not. Turning anisotropic filtering off fixed the black glimmer bug but the road looks like its made of gum..
Since night in EA Sports WRC is not actually night, I will just drive with the headlights off.
Wonder why night in the game also isnt actually dark enough. Have the developers never seen night? - pyide_maybe2 years agoRising Veteran
@Grace_Tactical wrote:Do you have DLSS on? Because this looks an awful lot like the "Sizzle" effect that DLSS produces
DLSS affects the look of this stuff in its own way. I had some comparisons here: https://answers.ea.com/t5/Bug-Reports/Roads-at-night-w-headlights-have-too-much-noise-Normal-maps-too/td-p/13213307
But thanks to @Javierdsv for starting this thread, too. Seemed like barely anyone cared how crazy and distracting the roads were at night w/ headlights, but there's a few more here. Still not enough to get them to do something about it, probably.
- 2 years ago
@pyide_maybe I have answered the working solution in the 2nd post. https://answers.ea.com/t5/General-Discussion/Racing-at-night-feels-distracting/m-p/13216717#M1768
But in your video I still see Anisotropic Filtering at x16.
Yes, in current version of the game it will cause issues on the road on everything more then x4. Yes, EA should fix it, but there is a working walkaround now.
You say the road textures look washed out. By increasing AF you don't make them much better, but just add annoying artifacts. So there is no actual trade off.
Here is my example
- 2 years ago
That is exactly what I see.
I took a video of my issue as well, I couldn't capture a more high quality video but here it is, I zoomed it also to make it more obvious.
The stage is Chile, at night, 1080p, DLSS disabled. anisotropic filtering x16
As others have said, reducing the anisotropic filtering to x2 or x4 seems to help, increasing the resolution past 1080p seems to help too, but it's still an issue nonetheless.
- 2 years ago
There are some things that help as you mentioned but this shouldn't be an issue. Luckily Codemasters messed up on how dark nights are in the game so you can easily drive without headlights.
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