Forum Discussion
Is this what you are seeing? I am seeing the same thing, I made a video about it. Watch in 1440p, Youtube bitrate also downplayes what we see.
Contains swear words, getting very fed up with this alpha release of a game.
https://www.youtube.com/watch?v=I-f_wo8_cio
@Hinjima92 wrote:Is this what you are seeing? I am seeing the same thing, I made a video about it. Watch in 1440p, Youtube bitrate also downplayes what we see.
Contains swear words, getting very fed up with this alpha release of a game.
https://www.youtube.com/watch?v=I-f_wo8_cio
Do you have DLSS on? Because this looks an awful lot like the "Sizzle" effect that DLSS produces.
- 2 years ago
No I do not. Turning anisotropic filtering off fixed the black glimmer bug but the road looks like its made of gum..
Since night in EA Sports WRC is not actually night, I will just drive with the headlights off.
Wonder why night in the game also isnt actually dark enough. Have the developers never seen night? - pyide_maybe2 years agoRising Veteran
@Grace_Tactical wrote:Do you have DLSS on? Because this looks an awful lot like the "Sizzle" effect that DLSS produces
DLSS affects the look of this stuff in its own way. I had some comparisons here: https://answers.ea.com/t5/Bug-Reports/Roads-at-night-w-headlights-have-too-much-noise-Normal-maps-too/td-p/13213307
But thanks to @Javierdsv for starting this thread, too. Seemed like barely anyone cared how crazy and distracting the roads were at night w/ headlights, but there's a few more here. Still not enough to get them to do something about it, probably.
- 2 years ago
@pyide_maybe I have answered the working solution in the 2nd post. https://answers.ea.com/t5/General-Discussion/Racing-at-night-feels-distracting/m-p/13216717#M1768
But in your video I still see Anisotropic Filtering at x16.
Yes, in current version of the game it will cause issues on the road on everything more then x4. Yes, EA should fix it, but there is a working walkaround now.
You say the road textures look washed out. By increasing AF you don't make them much better, but just add annoying artifacts. So there is no actual trade off.
Here is my example
- pyide_maybe2 years agoRising Veteran
@T16R0N wrote:@pyide_maybeI have answered the working solution in the 2nd post. https://answers.ea.com/t5/General-Discussion/Racing-at-night-feels-distracting/m-p/13216717#M1768
But in your video I still see Anisotropic Filtering at x16.
That's not my video, and my posts on this stuff from last week have comparisons which shows what disabling AF does and even suggests it as a possible temporary workaround.
It's not one I personally like, since it does kill all the standard texture detail at a distance, that's what reducing or getting rid of AF does in any game on the ground textures. There is absolutely a trade-off in reducing Anisotropic Filtering. Here it just has the added effect of also reducing the way to strong surface mapping which isn't an issue in most games, but the visual noise is still visible at 2x-4x AF, I've already experimented with every setting there. Reducing or disabling AF also looks absolutely awful in darkness + rain on wet roads. It's really bad, possibly worse than the noise and shimmering you get normally.
I personally prefer to turn off the headlights and turn up the game's brightness instead. Then you can still actually see the road textures which lowering AF does away with, and don't get the shimmering pixels like you do with headlights on at night, and doesn't make wet roads look like total garbage. Also, performance is better on some stages without the headlights on.
However, both methods, whichever you prefer, are not actual working "solutions" to this problem. And since this whole deal is not something they've acknowledged yet, a real fix seems unlikely anytime soon. Plus when people present these methods as a "solution" they're probably less likely to do anything about it themselves.
Featured Places
WRC General Discussion
Discuss the latest news and game information around EA SPORTS™ WRC in the community forums.Latest Activity: 1 day agoCommunity Highlights
- mesasartworks2 years agoRising Vanguard