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@Javierdsv wrote:During the night, when the headlights are pointing at gravel, it creates this weird "glimmer", as if every stone of the road is trying to generate a shadow on its own.
Its almost as if the stones were slightly blinking with shadows a few meters ahead in the front of the car.
That does essentially appear to be what's happening in WRC from what I can tell. The "height" and intensity of the detail surface map(s) on the roads are "catching" the light from the shallow angle and shading all the tiny pockets and cracks and marks out to a good distance. Because these additional "details" are so small and yet intense, at a distance they become black pixels that shimmer and flicker in the strong headlights.
They don't appear to be real shadows since standard dynamic shadow casting seems to be disabled on the headlights, yet the normal maps and diffuse maps (or whatever) are still doing what they do when set too strong.
Hey there,
Thank you for sharing this issue and for attaching videos. Feel free to attach more videos and screenshots of the situation to help the Game Team. I have raised this so they can look into it.
-Groguet
- pyide_maybe2 years agoRising Veteran
@EA_Groguet wrote:Hey there,
Thank you for sharing this issue and for attaching videos. Feel free to attach more videos and screenshots of the situation to help the Game Team. I have raised this so they can look into it.
-Groguet
Thanks. Already linked above, but had put some screenshots and comparisons up in the bug reports section a while ago: https://answers.ea.com/t5/Bug-Reports/Roads-at-night-w-headlights-have-too-much-noise-Normal-maps-too/m-p/13213307 along with what I thought may be the culprit causing this excessive noise on the surface of the roads w/headlights at night.
I am not sure more video or image demonstrations are needed since it seems to be this way for everyone on every platform. Just drive any car at night to see the craziness, you can make the dancing road surfaces even wilder than what you see here if you disable all upscaling and turn down/off TAA completely, but even with DLSS, FSR, or TAA in effect by default and smoothing things out a little, the results are very intense and distracting in action.
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