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Re: Racing at night feels distracting


@Hinjima92 wrote:

Is this what you are seeing?  I am seeing the same thing, I made a video about it. Watch in 1440p, Youtube bitrate also downplayes what we see.
Contains swear words, getting very fed up with this alpha release of a game.
https://www.youtube.com/watch?v=I-f_wo8_cio


Do you have DLSS on? Because this looks an awful lot like the "Sizzle" effect that DLSS produces.

5 Replies

  • Hinjima92's avatar
    Hinjima92
    2 years ago

    No I do not. Turning anisotropic filtering off fixed the black glimmer bug but the road looks like its made of gum..

    Since night in EA Sports WRC is not actually night, I will just drive with the headlights off.
    Wonder why night in the game also isnt actually dark enough. Have the developers never seen night?

  • pyide_maybe's avatar
    pyide_maybe
    Rising Veteran
    2 years ago

    @Grace_Tactical wrote:

    Do you have DLSS on? Because this looks an awful lot like the "Sizzle" effect that DLSS produces


    DLSS affects the look of this stuff in its own way. I had some comparisons here: https://answers.ea.com/t5/Bug-Reports/Roads-at-night-w-headlights-have-too-much-noise-Normal-maps-too/td-p/13213307

    But thanks to @Javierdsv for starting this thread, too. Seemed like barely anyone cared how crazy and distracting the roads were at night w/ headlights, but there's a few more here. Still not enough to get them to do something about it, probably.

  • T16R0N's avatar
    T16R0N
    2 years ago

    @pyide_maybe I have answered the working solution in the 2nd post. https://answers.ea.com/t5/General-Discussion/Racing-at-night-feels-distracting/m-p/13216717#M1768

    But in your video I still see Anisotropic Filtering at x16.

    Yes, in current version of the game it will cause issues on the road on everything more then x4. Yes, EA should fix it, but there is a working walkaround now.

    You say the road textures look washed out. By increasing AF you don't make them much better, but just add annoying artifacts. So there is no actual trade off.

    Here is my example

    https://youtu.be/YI7PP-xx3vw?si=ElBKk96-nvaYqf1M

  • pyide_maybe's avatar
    pyide_maybe
    Rising Veteran
    2 years ago

    @T16R0N wrote:

    @pyide_maybeI have answered the working solution in the 2nd post. https://answers.ea.com/t5/General-Discussion/Racing-at-night-feels-distracting/m-p/13216717#M1768

    But in your video I still see Anisotropic Filtering at x16.


    That's not my video, and my posts on this stuff from last week have comparisons which shows what disabling AF does and even suggests it as a possible temporary workaround.

    It's not one I personally like, since it does kill all the standard texture detail at a distance, that's what reducing or getting rid of AF does in any game on the ground textures. There is absolutely a trade-off in reducing Anisotropic Filtering. Here it just has the added effect of also reducing the way to strong surface mapping which isn't an issue in most games, but the visual noise is still visible at 2x-4x AF, I've already experimented with every setting there. Reducing or disabling AF also looks absolutely awful in darkness + rain on wet roads. It's really bad, possibly worse than the noise and shimmering you get normally.

    I personally prefer to turn off the headlights and turn up the game's brightness instead. Then you can still actually see the road textures which lowering AF does away with, and don't get the shimmering pixels like you do with headlights on at night, and doesn't make wet roads look like total garbage. Also, performance is better on some stages without the headlights on.

    However, both methods, whichever you prefer, are not actual working "solutions" to this problem. And since this whole deal is not something they've acknowledged yet, a real fix seems unlikely anytime soon. Plus when people present these methods as a "solution" they're probably less likely to do anything about it themselves.


  • T16R0N's avatar
    T16R0N
    2 years ago
    @pyide_maybe Well, I don't see EA acknowledged any issue besides stators (that is mostly caused by crowd and the issue lasts since DR 2015).
    But don't worry, I have already saw 3 similar posts like this, so most likely EA will at least look into it.
    I am just trying to help people with the solution that somehow partly worked for me and allowed me to play the game now, not waiting for the patch.
    Actually, if you compare EA Sports WRC with other recently published games (like Forza Motorsport, Star Citizen, many of them), the amount of issues in the game is much less. And it is actually playable. Just need some individual tweaking.

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