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Devs of vr games on ue5 say psvr2 and PS5 perform around 10% better than pcvr with a 3090ti card.
And on top of that they can use the eyetracked foveated rendering, saving up towards 3x the resources.
So far I haven't seen a single psvr2 game struggle with performance.
Agreed, don't think hardware is the issue here, PD's GT7 manage respectable fps on PSVR2 and proved the experience is a must for serious players. The two dirt tracks in GT7 makes you wonder what it'd be like if PD were to enter the rally or F1 game market, certainly be seeing some hustling over at EA / Codemaster, I'd be down for that in a heart beat! EA / Codemaster has been resting on their laurels for too long I feel, abit like Nokia in the phone industry then all the sudden Apple wiped the entire industry clean with the one iPhone.
Perhaps EA / CM will release an update for WRC with VR2 support down the road, but until then the majority of us who's experience PSVR2 will likely never be able to go back and skip until the next VR title comes along.
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