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Steam version here but sadly the same issue.
This is an Unreal Engine 4 game that has been released without a pre-shader compilation stage as the game first loads or during the menu so the shaders are being generated as you play and because Unreal Engine 4 is not very well optimised for multi-threaded CPUs you get a stutter the first time a new effect is generated. Eventually all the shaders will be generated but the cache will reset once you update your graphics driver and/or if the game has a big update.
It just beggar's belief that EA released the game like this after their own Star Wars Jedi: Survivor, also a UE4 game, was released with the EXACT same issue!!! Even now Jedi: Survivor is a travesty of a PC release as the developers never bothered to fix it properly so performance, especially with ray-tracing, remains poor and it has both shader *and* traversal stutters. Lovely!!!
I expected better from an experienced and talented developer like Codemasters. I am very disappointed and will be requesting a refund from Steam where I bought the game.
It does this on Xbox and repeats at the exact same point if you restart the stage immediately so doesn't seem to cache anything here.
- 2 years ago
Just... wow... Codemasters must have worked really hard to implement stuttering on the consoles then because it shouldn't even be a thing as they use fixed hardware so the shaders are pre-compiled and included with the game download and updated via patches if required.
Maybe what you're seeing are traversal stutters, another issue that Unreal Engine 4 is notorious for and one which does affect consoles as it is caused by the engine's streaming system that will cause a momentary hitch at certain points on the map where the game loads in a lot of data. This causes the framerate to drop and you get a stutter in the game. If the stutter is repeatable and in the same place each time then it is traversal stutter. There is no fix for that as far as I am aware as it is just a limitation of the engine.
- 2 years ago
I suspect it's happening as it loads specific sectors.
- ScarDuck142 years agoLegend
Had 3 hours on PS5 earlier. Was half expecting some frame rate drops. But was silky smooth entire time. However that said. I’m obsessive about settings: so disable every setting on PS5 that isn’t needed to play a game. Then I also do the same with TV: setting it to game mode doesn’t turn off every tv feature that causes interference with game signals being sent from console. So display settings anything that adjusts in real time gets turned off and anythin that say low, med high auto gets turned off. Then I access my Sony tv developer settings and turn off all background processes:
TVs these days are a pain. So many features and apps constantly running and every tv manufacturer develops their own super amazing picture mode: All these things cause issues with games. ESP those that have to constantly refresh fast moving feature rich images like you get in racing games
- 2 years ago@ScarDuck14 Your TV settings are not related to Graphic Engine stutters.
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