9 months ago
EA Anti Cheat and DLSSTweaks
Since the new update it is not possible to use DLSSTweaks to enable DLAA. EA Anti Cheat prevents the game from loading while using the nvngx.dll. Can we pretty please, please, please, please, pleas...
Add this to your engine.ini to force dlaa
[/script/engine.renderersettings]
r.NGX.DLAA.Enable=true
@Mac_Noslo Thank you for the reply! I will give this a try tonight.
Also, thank you for the PM with the Post Processing settings. Going to use these in engine.ini to see if I can get better visuals for my setup.
Is there a reason all these post processing effects are lumped together instead of as separate settings?
What specifically graphics wise are you trying to improve? And what graphics card do you have? May be able to help with improved visuals. Setting MipMapLodBias to a negative number can help sharpen textures. Try MipMapLodBias=-1 to start.
They are lumped together like that because they are grouped by scalability settings. The @1,2,3..,cine after postprocessing correspond to ultra low, low, med, high, ultra in game post processing settings
@Mac_Noslo wrote:What specifically graphics wise are you trying to improve? And what graphics card do you have? May be able to help with improved visuals. Setting MipMapLodBias to a negative number can help sharpen textures. Try MipMapLodBias=-1 to start.
I have a 3070ti and I game at 1440p.
I prefer gaming at my native resolution because the blur and ghosting from upscaling really distracts me.
But, when I render WRC at native resolution with the post processing on ultra the image is extremely blurry. I can post a screenshot later when I am back home.
Also, even with upscaling disabled the TAA also produces terrible ghosting and blurry foliage when driving. You can really see it with the red cutting poles.
I am hoping the DLAA setting you taught me will help with this.
@Mac_Noslo wrote:They are lumped together like that because they are grouped by scalability settings. The @1,2,3..,cine after postprocessing correspond to ultra low, low, med, high, ultra in game post processing settings
Sorry, I meant in the game, not the PM you sent me. In the game the post processing setting controls many things, like motion blur, chromatic aberration, etc. I was wondering why we can't have separate toggles for these settings in the game.
@Mac_Noslo wrote:Add this to your engine.ini to force dlaa
[/script/engine.renderersettings]
r.NGX.DLAA.Enable=true
This one tweak is amazing. I still have to do some testing while driving but the menu is a lot better!