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Setting the Car Reflections to Low, resuming game fully, re-pausing and setting the Car Reflections back to Ultra Low is a work around. This fully disables interior reflections
- pyide_maybe2 years agoRising Veteran
@bohoa wrote:Setting the Car Reflections to Low, resuming game fully, re-pausing and setting the Car Reflections back to Ultra Low is a work around. This fully disables interior reflections
Not in my experience. You then get stuck with some low res and ugly looking specular style reflections after doing this, that are totally broken and move with your head if you look around in the cockpit at all. Here's an example: https://www.youtube.com/watch?v=3aLoi0VMPRU
That junk is almost worse than the regular reflections in a way, but what's reflected when doing it differs for every car, and some are way worse than others and on screen all the time even if you don't look. Dash cam is almost always worse, too. The strength of these "reflections" seems to be based on how much light the car is taking in at the time you switch the reflections settings back and forth as well. It's crazy. Sometimes you get lucky and they're hardly noticeable, sometimes very unlucky depending on the car and time of day. Here's one I just got hit with in the 205 in Italy while doing a shakedown for a Club event: https://www.youtube.com/watch?v=kKrLkXaGU2Q
If you pause again and set Car Reflections back to Low like that, they at least won't move with your head if you look around (I look around hairpins a lot), but they are still the cruddy low res things plastered on the windshield and other parts of the interior in some cars at all times as you can see in the video, they're just not always that bad. Flipping this setting back and forth still doesn't fully remove the driver and passenger side window reflections on the inside, either. Those are also glitchy and busted no matter what setting, and I'm sure impact the performance just the same as the windshield ones. They all gotta go. It's a real mess.
- 2 years ago@pyide_maybe you did not follow the work-around directions. It really does disable reflections. Start a rally. Pause game on start line. Set reflections to low. Resume game fully. Re-pause game. Set reflections to ultra low. Resume game. No more reflections at all
- pyide_maybe2 years agoRising Veteran
No, I did it correctly.
Each of those runs seen in those last two videos I started out with Car Reflections already on Very Low when loading the stage, paused and switched to Low after starting the stage, pause and switched back to Very Low. That's the process I've always used to "disable" the default reflections and bypass the glitch seen in the op video link, but after playing more cars and more stages, I noticed how completely broken these disabled reflections were in this whole other way.
I just clipped first few steps out of the record to save time in encoding and uploading, but left in the part where I switched back to Low a second time, to show that those broken specular reflections you get from doing all this don't move with the head turning like they do on Very Low after "disabling" then the standard way.
If you're not seeing this behavior much at all, it's probably just the car combo and lighting of the stages you're doing that's not making it not as obvious. Like I said, some cars it's way worse than others, and the lighting conditions affecting the car interior itself at the time will make it worse or better when you flip flop through the settings. Some cars you won't even see it at all if you don't move your head or use the closer to the windshield dash camera, others it takes up a lot of the windshield all the time. Experiment a bit and you'll see. I haven't done any builder cars, it may not be a problem in those at all, apparently the auto-exposure doesn't affect those cars like it does the rest. So try some of the various classes and manufacturers, too.
Anyway, on a night stage in Croatia for example, if you flip reflections near the street lights (which I did in the first video at the starting line), you'll get brighter specular reflections like that plastered on the interior going from very low > low > very low, if you do it away from any lighting they'll be almost invisible, but still there. Always there.
Anyway, this BS is a whole other issue from the main reflection implementation being busted. What's happening whens switching reflection quality on the fly is probably an unintentional side effect that they aren't even aware of.Back to the core issue at hand, the default reflection implementation needs to be stripped out entirely. Doesn't matter that you can "break" them with this hackaround, it's not an actual solution for all cars and lighting conditions. Occasionally it makes things even worse, and still doesn't seem to touch the door window reflections, either.
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