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for some magic reason you are very right i did your settings and they work
with 5800x and 7800xt i have constant 125-144 fps no stutters on 1440p and usage of gpu about 80-90%
so to sum up from the posts above
CAR REFLECTIONS Ultra Low,
MIRROS Ultra Low or OFF
CROWDS to Low or Ultra Low
SHADOWS from Ultra Low or upper where you feel comfortable
and as said above "framerate and GPU utilization go way higher and I gain a TON on smoothness"
also the game doesnt like native resolution but upscallers do the job
I keep mirrors off and crowds low for my focus (but they where not the bottle neck for me)
Before there was 60% GPU load lock and fps around 50-60
My conf is 7900 XT
Intel i9-9900k
- pyide_maybe2 years agoRising Veteran
Apparently, UE4 just isn't great at multithreaded rendering. This is probably why most people are seeing both low CPU and GPU usage across the board, no matter what hardware they have.
Disabling hyperthreading as a quick test of this on my 4core/8thread CPU increased hardware usage dramatically for me. Didn't actually improve the game performance, but just shows that all cores/threads and the hardware in general available aren't being fully utilized. I went from ~40% CPU usage to ~80% and GPU usage shot up from 50-60% to +90% with the same exact settings as before. Although while my performance didn't seem much better, it might explain why some people with older CPUs and GPUs are claiming the game runs great for them.
Anyway, this is still a real flaw in the latest iteration of UE5 as well, @10:40 this person states UE5 is still only using 2 threads max for rendering, but a UE5 engine update coming sometime in 2024 will have proper multithreaded rendering added. So if Codies ever wants to migrate WRC over to UE5, or build the next WRC release on UE5, they may want to hold off until that junk is in there.
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