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it looks as if the game is designed for consoles only and it requires a certain performance to perform in a certain way with certian fps
on the pc it looks as if there is a programmed performance cap that doesnt allow gpu cards to perfom at 99-100 gpu usage
so if i have a 4090 i would potentially have 300 fps, but the game says i dont need the extra fps and throttles the cards to 50-80 % of performance which is related to the original performace of the card (ex 4090 throttles to 50% 4070 throttles to 70% or something like that)
also upscallers dont work at all
@TakisKintis wrote:it looks as if the game is designed for consoles only and it requires a certain performance to perform in a certain way with certian fps
on the pc it looks as if there is a programmed performance cap that doesnt allow gpu cards to perfom at 99-100 gpu usage
so if i have a 4090 i would potentially have 300 fps, but the game says i dont need the extra fps and throttles the cards to 50-80 % of performance which is related to the original performace of the card (ex 4090 throttles to 50% 4070 throttles to 70% or something like that)
also upscallers dont work at all
No, that's not the case. There is not performance cap (FPS), but there IS something capping how much GPU is used. It's not capping GPU utilisation to meet a framerate target, it's capping it a fixed percentage utilisation (like 60% or 80%) regardless of the FPS that subsequently generates.
The PC version is quite capable of utilising 100% of GPU performance (assuming CPU isn't bottlenecking). The problem is that there are certain code issues that seem to trigger the game to only use 80% or lower.
I can get the game to use 100% GPU, and my framerate scales accordingly (150+ FPS at 4K), but at a certain point - for seemingly no reason - the game drops my GPU utilisation to 80%.
I have recorded a video to show this which I'm uploading now.
- JesseDeya2 years agoNew Traveler
@JesseDeya wrote:I have recorded a video to show this which I'm uploading now.
As promised. Watch in 4K,
- JesseDeya2 years agoNew Traveler
Happy holidays and New Year. I appreciate it's break time, but when everyone is back at work it would be awesome if we could get some acknowledgement of this issue, and an indication that it's fixable.
- Lawstorant2 years agoNew Scout
Some more info on this CPU usage issue. I'm no unreal expert, but seems like the game is not culling previous map tiles correctly. It's loading faster than culling and the overlap causes issues. Here's a comparision between start of Brusne and end of Vitova (same plac, same settings, same car)(open images in new tab to see in full res):
Brusne start:
Vitova end:
The performance is wildly different on my 5800X3D. It's a loss of 70 FPS. Additional 4ms on the CPU side. Maybe the engine gets overwhelmed with the amount of objects? Terrain?
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