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Lawstorant
2 years agoNew Scout
Some more info on this CPU usage issue. I'm no unreal expert, but seems like the game is not culling previous map tiles correctly. It's loading faster than culling and the overlap causes issues. Here's a comparision between start of Brusne and end of Vitova (same plac, same settings, same car)(open images in new tab to see in full res):
Brusne start:
Vitova end:
The performance is wildly different on my 5800X3D. It's a loss of 70 FPS. Additional 4ms on the CPU side. Maybe the engine gets overwhelmed with the amount of objects? Terrain?
2 years ago
My too gpu usage and fps drops at the end of every stage.
- Lawstorant2 years agoNew Scout
If you run the long version, these slowdowns should go away after some time as shown in Jesse's graphs.
I hop this could be addressed in 1.5.0
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