Optimizations to Mediterraneo: Maririe final section villages (+at night)
Please consider a second pass of optimizations to Mediterraneo, for the village cpu heavy sections, specially under multiple light sources at night.
Have a look at the Moment "The Sucessor" where "Maririe" is driven at night. In the end of the stage passing two village sections, in particular at the last illuminated streets climb approaching the finish, frames per second will take a significant drop (not a localized stutter, it's constant after stopping the car) even in comparison to heavy Monaco village sections at night. Going from native resolution to FSR doesn't change a single frame per second, so it looks like some part where CPU/DIP/draw calls hit much harder (5800X/6700XT, mix of high/med/low settings at 1080p).
When starting in Poggiola at night (same location as Maririe in reverse), the village section doesn't seem to hit fps so hard on descent, so again, have a check at the reverse direction of this section present in the aforementioned "The Sucessor" Moment in Maririe.
Thanks