I saw that Patch 1.6.0 made some performance improvements and was hoping that Rally Mediterraneo would get some as well but since because there was nothing, I decided to make a post here. Added th...
A small note from a conversation about this issue.
I was looking at those videos someone added to this report, and noticed the FPS drop happening when the trees on that mountain in the front-right of the car get loaded and dense (see the loading between 6 and 8s, and again around 33s). Which would also explain why the FPS goes back to high when they drive away from that (and they get unloaded?), and why it would keep llow as you're constantly close enough to that location further down the track.
Hello. Since you're active in this thread, I would like to highlight this community member's very comprehensive video about a performance issue experienced with AMD GPUs:
I had the same problem with my RX 7800 XT resulting me refunding the game. I am looking at every patch note and discussion when a new update is released if it's solved so I can repurchase the game!
So i haven't tested this since patch 1.7 but i know it was still there in 1.6 and seems people are reporting it as still here in 1.7, It's noteworthy that this end of stage performance drop is fairly reliably repeatable, you can even see where it starts and stops if you watch the replay and run it to a specific point forwards and backwards. I have seen it occur in various stages and locations and believe it's always the same stages and locations(location meaning the same actual spot on the stage, possibly a pacenote?)
I first encountered this last year when i did some performance tests after upgrading from a Ryzen 3600 to Ryzen 5800X3D: at this particular point, near the start of the very last sector (for this video 17:46), the Ryzen 5 3600 somewhat keeps it's performance level and CPU usage consistent.
however on the Ryzen 5 5800X3D at the same point of the stage(for this video 17:23) you see the performance and consistency drop, frametimes increase and GPU boost drops, utilization becomes erratic and spiky compared to the Ryzen 5 3600
At the time i was power-limiting the 5800X3D and presumed that might be the reason and then things got busy and i couldn't investigate, i have found however that clearing my power and thermal limits didn't eliminate this end-of-stage performance drop, I thought itmight be the game's interaction with the 3D V-Cache but i see various users here with non-x3D V-cache processors reporting the issue, perhaps it's related to core count and thread scheduling?
When i find time i want to do these checks again but It might be really useful for it to be checked on Intels latest Presentmon closed beta, perhaps the new ability to measure simulation time error/animation errors could be relevant here?(Gamers Nexus covered this new performance metric here: ) https://www.youtube.com/watch?v=C_RO8bJop8o&ab_channel=GamersNexus
@nbates66 In the video I linked 2 posts above, they tried running Cinebench stressing the CPU to 100% and it did virtually nothing to in-game performance. This is, I think, a strictly GPU utilization problem with WRC. The 5800X3D might drop more since you are more GPU bound from the beginning, and when that GPU utilization drops you see it instantly in the CPU as well as it needs to work less.
The 5800X3D might drop more since you are more GPU bound from the beginning, and when that GPU utilization drops you see it instantly in the CPU as well as it needs to work less.
@SoloWingX yes, however this doesn't quite account for why the 5800X3D would get slower than the Ryzen 5 3600
It's for sure a little strange and somewhat attached to the stage finish i believe, i just tested Maririe, The current EA WRC Weekly power stage and we see the performance drop near last sector as one approaches the towns which one would think is simply due to objects, geometry, shadows and shaders related to the village, however it's interesting to compare the performance of the reverse for the Maririe stage -Poggiola, which starts inside the town - performance is actually higher than that location in Maririe, with the drop appearing at the other end of the stage, again near the finish, although much later.
whilst my system has enough headroom to absorb this somewhat (just, it feels like lowering settings makes little diffference here) mid or lower spec hardware could be hit badly by this.
We appreciate the information you have provided and sent it on over to the team so that they can continue to review these and make any necessary changes to improve performance for players!
I'm suspecting the end stage performance loss could be related to core count, since it didn't occur on my Ryzen 5 3600 - 6 cores 12 threads, and occurs on my Ryzen 7 5800X3D - 8 cores 16 threads, If i get the time I'll see if i can disable 2 cores and see what happens.
just for completeness:
EA App/Steam/Epic: nbates66
EA ID/Steam user ID: nbates66
Attach the EA App Error - [ no EA App error ]
The EA app logs [ N/A ]
Windows OS: Windows 10 pro
Windows OS version: 22H2 19045.4170
GPU model and driver version: Asrock Radeon RX 6800 16GB Catalyst Version 24.1.1 [Driver Version 23.40.02-240111a-399551C-AMD-Software-Adrenalin-Edition]
Region: Australia
Are you using an internal or external drive? internal
Are you using an HDD or SSD? SSD, Windows installed on SATA SSD, Game installed on Nvme PCIEv3.0 4x
Date this issue started has been occurant since game V1.3, started after system was switched from Ryzen 5 3600 CPU to Ryzen 7 5800X3D processor
Any other errors?
If possible, share a Screenshot or Clip: earlier posts
I tried limiting threads by disabling SMT in BIOS, which would limit my 5800X3D to 8 threads, made no difference, also tried limiting threads to twelve across 6 cores using task manager affinity, made no difference.
Tested on a fresh Windows 11 Pro install, issue of performance drop at end of stages still persists, last idea i've got to test is to run through the replay and see if it continues to occur when unplugging all my controllers.
I started testing stages one-by-one, and so far 8/8 stages that i've monitored the performance drops at start or during final sector, Now i really want to get my hands on a Ryzen 5 3600 CPU again to provide more of that comparison. I also tested an older driver, - adrenaline 23.10.2 from 16th October 2023, results seem similar.
The game's performance needs fixing, that's all. There is no solution. I played the game at ultra settings without any problems with the latest 1.5.4 update. I don't know what changed with subsequent updates. I tried to play it again yesterday, but it freezes terribly even at low settings. What changed in 2 months? The game's performance probably worsened with the VR update.
I have an RTX 3060 Ti graphics card. Additionally, other PC features are more than sufficient. I played the game for about 200 hours, but now i can't even play it.
The game's performance needs fixing, that's all. There is no solution. I played the game at ultra settings without any problems with the latest 1.5.4 update. I don't know what changed with subsequent updates. I tried to play it again yesterday, but it freezes terribly even at low settings. What changed in 2 months? The game's performance probably worsened with the VR update.
I have an RTX 3060 Ti graphics card. Additionally, other PC features are more than sufficient. I played the game for about 200 hours, but now i can't even play it.
You are right! Sometimes there is no solution to certain issues. They are working on updates as we send so much of y'alls feedback to the team! We are excited to see what updates are coming down the pipeline and we really appreciate all of your feedback!
Keep it coming! Keep up the races, and the feedback, and have some fun out there!
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