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Today's patch mentioned in the notes: Added support for Unreal PSO Caching (shader pre-compiling) to address and reduce the amount of shader stuttering experienced on PC.
Is this actually in there and working properly? I saw no longer load times the first time after the update, no indication of the shader compilation process happening as seen in most other games that have such features, no obvious activity and crunching of the CPU & SSD like you get when shaders are compiled up front in other games. Is just super quick and done in the background? Is there an option we have to manually enable to start the shader pre-compilation found in some outliers like SF6? (didn't see anything new in the menus of WRC).
The gameplay of WRC now exhibits fewer severe stutters occurring, so the update definitely seemed to have some improvements there, but there's also way more frequent microstuttering happening now. At first glance from what the experience was like loading up the game after the update, it seems more like the developers reduced the severity of the shaders being cached on the fly rather than actually pre-compiling all of them up front as there's still a lot of minor hiccups and micro-stuttering during gameplay. It's impossible to assume or measure what's actually going on from our end, however. It's all very... mystifying. The only certainty is DX12 truly sucks with all this crap.
Anyway, thanks for the update! Hope you all can still iron out the bugs and performance issues and poor hardware utilization happening on high end CPUs and GPUs. I know it was a selling point and feature to come later, but VR support still seems completely unfeasible in this game's current state.
Today's patch mentioned in the notes: Added support for Unreal PSO Caching (shader pre-compiling) to address and reduce the amount of shader stuttering experienced on PC.
Is this actually in there and working properly?
Following up that, just saw this post on reddit from a user saying they had a shader compilation after reinstalling the game. Can anyone here confirm this? I can't imagine this is true as surely someone would have mentioned it before now in the time since the patch went live, and there would be some visual proof somewhere to back it up. Can't tell if they're trolling or what, seems insane to me, but with all the bugs in this game I wouldn't be that surprised to learn this whole thing was also bugged for whatever reason. Blah
- 2 years ago@pyide_maybe Maybe... i mean after patch it pretty much deleted my fanatec device inputs and i had to verify game files in order to make it work.
Guess since theres nothing to lose anyways with this game right now i'll try reinstalling it too and delete any shadercaches also.
Wouldnt wonder if this Patch didnt even install correctly.- pyide_maybe2 years agoNew Veteran
This person also said a reinstall did nothing:
https://reddit.com/comments/17si5hn/comment/k8s656w
Still no actual evidence out there of a shader pre-compilation in in the game and working.
- 2 years ago@pyide_maybe They are trolling. I reinstalled my OS completely and installed this mess of a game again - still no shaders pre-compiling.
- 2 years ago
Same, reinstalled the game, stutters like a masterpiece still and no shader precompiling.
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