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Not really news, but there still must be an absurd amount of shaders that aren't getting pre-compiled.
Everyone will experience on the fly shader cache stutters in WRC when they update their GPU drivers, this is still true after patch 1.3.0 on November 16th.
You have to include every single shader in the game to eliminate this once and for all. Not just some of them. All of them.
If Hi-Fi Rush and Lies of P can do it, you can too. Both games prove it's not impossible, even in the dreaded UE4+DX12 combo.
@pyide_maybeI can confirm on my end that the shader precomp is still not working properly or at least not caching enough shaders.
I installed the latest Nvidia drivers (thus clearing the shader cache) alongside the update last night, and the shader stutters came back.
It does seem somewhat better than the day zero release – the stutters start to ease at a faster pace than they did at launch, suggesting at least some shaders are being precompiled – but it's still very frustrating.
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