[PC] Deploy screen FPS capped at ~30 after Season 1 update (Steam, AMD GPU)
Description
After the Season 1 update, overall in-game performance remains normal, but the deploy / spawn screen appears to be capped around 30 FPS despite no framerate limits being enabled.
CPU + GPU utilization both drop to ~20–30 % while in the deploy screen, then instantly return to normal values (60–70 % CPU / 80–90 % GPU) the moment the player presses Deploy.
FPS also jumps back to the expected 230 – 310 FPS as soon as gameplay begins.
Feels as though a hidden 30 FPS limiter or menu context throttle is being applied during the deploy screen.
Steps to Reproduce
- Launch Battlefield 6 (Steam build, Season 1 patch).
- Join any multiplayer match.
- Observe FPS and GPU/CPU utilization in the deploy screen.
- Press Deploy → FPS instantly rises to normal gameplay levels.
Expected Result
Deploy screen should render at full framerate (same as in-game and main menu) unless an explicit FPS limit is set by the user.
Actual Result
Deploy screen runs at ~28–40 FPS with 20–30 % GPU/CPU usage until the player spawns, then returns to normal (230–310 FPS).
Video of Result
Footage: https://youtu.be/tsJfK3peQJQ
System Information
Component | Details |
|---|---|
CPU | AMD Ryzen 7 7800X3D |
GPU | AMD Radeon RX 9070 XT |
RAM | 32 GB DDR5 |
Driver Version | 25.10.33.02-250924a-420421C (Adrenalin Edition) |
OS | Windows 11 24H2 |
Platform | PC – Steam Client |
Game Version | Season 1 Patch (Oct 2025) |
(Note: user.cfg / PROFSAVE_profile renamed to .txt for upload.)