xI_WILLIAM5_Ix
1 month agoNew Spectator
RedSec Issues/Wants (291+ hours played)
Confirmed Issues
- Upon initial deploy, crates have delayed spawns
- Some crates double spawn or are unable to be opened
- Unable to plate when 4/5 of a 2nd plate exists
- Glitched houses that are normally destroyed spawning as a full house
- No way to tell the difference on HUD between stun, smoke, and incendiary grenades
- Confirmed kills don't always drop 2 plates
- After respawning in the area you were just killed, a player's loot disappears too quickly
- Netcode improvement for more consistent TTK and hit reg
- Hit reg is so bad sometimes already behind cover and a split second later I die from someone who on my screen cant see me (always been a BF issue)
- Improve incoming tank and helicopter audio and visibility on minimap/compass
- Ghosted loot pickups sometimes require a second interaction to successfully pickup item
Wants
- Slight increase in height of which a player will take fall damage (2nd story window & medium ledges)
- Gently increase players plate up speed
- Remove sprint delay after landing with a parachute
- Ideas to balance tanks effectiveness in end game:
- half health, fuel, speed cap, fire damage, grenades can cause damage
- Implement some of these and Engineer could have slightly faster repair speed to countermeasure
- half health, fuel, speed cap, fire damage, grenades can cause damage
- Add timers for
- Ring prediction
- How many seconds out circle is from your existing position
- Total time spent in match
- Custom weapon drops
- Space more evenly throughout the map (sometimes two are right on top of one another and part of the map doesnt have a single one)
- Upon completion of more difficult contracts add ability to obtain both weapons
- Make favorited weapons a HOLD to favorite and HOLD to unfavorite, too easy to accidentally unfavorite
- Make guns editable between matches
- Contracts
- Decrease the monotonous back and forth from where players are when starting a initating a contract to starting it back to where you initiated it to finish it
- THIS IS EXTREMELY REPETITIVE AND BORING
- Make number of contracts to reward a custom weapon drop rewards more predictable
- Is it 2nd, 3rd, 4th, 5th contract that you get rewarded with a custom?
- Enable bounties for players NOT currently on a contract
- Too many times bounty is started and enemy is halfway or more done their contract
- Decrease the monotonous back and forth from where players are when starting a initating a contract to starting it back to where you initiated it to finish it
- Allow engineer to repair used redeploy stations
- Increase mobile redeploy beacon spawns
- In almost 300 hours of play have not come across this one time
- Improve ping/player icon system
- In some instances downed teammates icons fail to show up in game
- Live pings are inconsistent
- Increase in world plate supply
- Allow 1 plates to be taken from a Support's supply bag
- Increase speed of player resupplying ammo when interacting with Support's supply bag
- Increase loot boxes in areas such as the seal and rural areas throughout the map with little to no buildings
- Add small number of trenches in open field areas for a more dynamic/survivable terrain
- Make respawn weapon customizable with 2 attachments
- Reduce wait timer once lobby is 90% full
- Reduce volume of redeploy station and instead cast a beam of light directly into the sky from the redeploy station (will make players just as aware)
- Decrease friendly footstep audio
- Allow players to stow more than weapon upgrades in backpack slot
- Add timer to swap to this item
- Allow player to hold claymores and RPG for example
- When accessing each additional item after first additional item add extra time to access said item
Thank you EA/BF Studios for giving us this game. I am not a streamer or anyone with a platform to justify any of what I am posting, just a passionate player who wants to see this game succeed. There is so much potential and I do not want to see it fail!
-Troquix