Ideas

xI_WILLIAM5_Ix's avatar
xI_WILLIAM5_Ix
New Spectator
1 month ago

RedSec Issues/Wants (291+ hours played)

Troquix Player Profile

Confirmed Issues

  1. Upon initial deploy, crates have delayed spawns
  2. Some crates double spawn or are unable to be opened
  3. Unable to plate when 4/5 of a 2nd plate exists
  4. Glitched houses that are normally destroyed spawning as a full house
  5. No way to tell the difference on HUD between stun, smoke, and incendiary grenades
  6. Confirmed kills don't always drop 2 plates
  7. After respawning in the area you were just killed, a player's loot disappears too quickly
  8. Netcode improvement for more consistent TTK and hit reg
    • Hit reg is so bad sometimes already behind cover and a split second later I die from someone who on my screen cant see me (always been a BF issue)
  9. Improve incoming tank and helicopter audio and visibility on minimap/compass
  10. Ghosted loot pickups sometimes require a second interaction to successfully pickup item

Wants

  1. Slight increase in height of which a player will take fall damage (2nd story window & medium ledges)
  2. Gently increase players plate up speed
  3. Remove sprint delay after landing with a parachute
  4. Ideas to balance tanks effectiveness in end game:
    • half health, fuel, speed cap, fire damage, grenades can cause damage
      • Implement some of these and Engineer could have slightly faster repair speed to countermeasure
  5. Add timers for
    • Ring prediction
    • How many seconds out circle is from your existing position
    • Total time spent in match
  6.  Custom weapon drops
    • Space more evenly throughout the map (sometimes two are right on top of one another and part of the map doesnt have a single one)
    • Upon completion of more difficult contracts add ability to obtain both weapons
  7. Make favorited weapons a HOLD to favorite and HOLD to unfavorite, too easy to accidentally unfavorite
  8. Make guns editable between matches
  9. Contracts
    • Decrease the monotonous back and forth from where players are when starting a initating a contract to starting it back to where you initiated it to finish it
      • THIS IS EXTREMELY REPETITIVE AND BORING
    • Make number of contracts to reward a custom weapon drop rewards more predictable
      • Is it 2nd, 3rd, 4th, 5th contract that you get rewarded with a custom?
    • Enable bounties for players NOT currently on a contract
      • Too many times bounty is started and enemy is halfway or more done their contract
  10. Allow engineer to repair used redeploy stations
  11. Increase mobile redeploy beacon spawns
    • In almost 300 hours of play have not come across this one time
  12. Improve ping/player icon system
    1. In some instances downed teammates icons fail to show up in game
    2. Live pings are inconsistent
  13. Increase in world plate supply
  14. Allow 1 plates to be taken from a Support's supply bag
  15. Increase speed of player resupplying ammo when interacting with Support's supply bag
  16. Increase loot boxes in areas such as the seal and rural areas throughout the map with little to no buildings
  17. Add small number of trenches in open field areas for a more dynamic/survivable terrain
  18. Make respawn weapon customizable with 2 attachments
  19. Reduce wait timer once lobby is 90% full
  20. Reduce volume of redeploy station and instead cast a beam of light directly into the sky from the redeploy station (will make players just as aware)
  21. Decrease friendly footstep audio
  22. Allow players to stow more than weapon upgrades in backpack slot
    • Add timer to swap to this item
    • Allow player to hold claymores and RPG for example
    • When accessing each additional item after first additional item add extra time to access said item

Thank you EA/BF Studios for giving us this game. I am not a streamer or anyone with a platform to justify any of what I am posting, just a passionate player who wants to see this game succeed.  There is so much potential and I do not want to see it fail!

-Troquix

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