Uncorrected animation of fast impact during different actions
Edged weapons are superimposed on the main weapon during the animation of climbing over the fence \ ledge.
Steps to reproduce:
- Find a surface that the character can jump over through the animation.
- Press the button to quickly strike with a cold weapon before jumping and climbing onto the ledge\fence
- Then press the jump button to climb onto the ledge\fence
- Watch the climbing animation.
During the playback of the parkour animation, one weapon is superimposed on top of the other for a certain moment. This bug playback can be played from a place or after running.
Update. When watching the content makers and the streamer, I noticed that this bug can appear when finishing off a knocked-out opponent if he surrenders during the start of finishing (I couldn't reproduce the bug in this way myself)
Update 2. An incorrect quick strike animation can be reproduced by playing a combination of pulling out a melee weapon and pressing the fire button
Steps to reproduce:
This uncorrected animation will be played if the weapon is taken longer than usual (this happens after resuscitation, or when it appears at the beginning of the round)
While sprinting with the main weapon, hold down the melee weapon draw button
During the sprint with the main weapon, hold down the melee weapon release button, press it and immediately press the "Fire" button
Then press the melee weapon quick strike button and watch the broken animation