This issue has persisted since 23 /24 and makes the game unplayable. When in game, there is a head tracking problem which gives the feeling of "wobbling", and it seems to be that the tracking is del...
Ideas
VR Wobble / jitter when in Car
Chris1975TT
2 months agoNew Spectator
Same here, same for everybody!
Come on guys at EA, take this serious. Due to a fundamental bug, which is probably fixed with a single code line, the VR performance of the game is crap. This is due to a false processing of the head tracking, causing double images. Effectively, some frames lag behind one frame in head position (not image content!). It is obvious, looking closely, you can even see it in you tube videos claiming "awesome VR" performance. You only see this when moving the head, especially obvious, when changing the gaze angle in the opposite direction. e.g. looking at one spot in the car during the combined movement. This also makes it hard to demonstrate the effect in a demo video. But it can be done and I am willing to support for the sake of the desired gaming experience. I will prepare some material, but would appreciate some feedback from EA that you are supporting this! Thanks in advance :)
BR
Chris
Ryzen 7 9800X3D
RTX3090
Pimax Crystal Light
Here is a sketch of what I think is happening. A typical error, if interpolation and coarse value are not aligned. Instead of moving continuously (aligned case) you get jumps to a second (lagging) position. The separation of the 2 depends on head movement speed and frame rate. The error should be eliminated by phase adjustment to not appear at any frame rate. This is also called stiching / connection error or frame misalignment.
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