This issue has persisted since 23 /24 and makes the game unplayable. When in game, there is a head tracking problem which gives the feeling of "wobbling", and it seems to be that the tracking is del...
Ideas
VR Wobble / jitter when in Car
Chris1975TT
2 months agoNew Spectator
Hey EA Team,
Any updates on this investigation? Could you observe and confirm the problem? Would be nice to get a feedback, if the problem is being addressed.
I did some more testing and one thing that obviously influences the effect is the scaling factor in VR settings. It doesn't eliminate the problem, but seems to impact on the probability of correct vs. false head angles. With 171 I at least get less false frames, but that is of course not a fix, but hopefully a hint to the engineers. Also the effect changes with menu overlay on or off, also rain animation seems to impact.
Even more astonishing is the fact that if you have the menu screen overlayed with the scene and then turn your head, the overlay is moving smooth while the 3D scene is jittering relative to it. So very obviously, the game does receive the correct head tracking information, but the computation is only done correctly for the menu, not for the scene. I tried to record that through the lens, but it is hard to see, if you are not experiencing it in VR with combined head and gaze movement focusing on a single spot.
Here are two frames, both taken from the same sequence with constant head rotation speed and recorded through the lens. Due to the camera shutter time, you see about 2 consecutive VR headset frames mixed, which indicates the head movement. The first shows the jitter in the lower half of the frame, especially looking at the "N" of the gear display on the steering wheel. The jitter happens in the complete frame, but I guess due to rolling shutter of the camera it only was partially captured. The second image shows a clean movement, with small shift corresponding to the head movement speed. Unfortunately artefacts from the through the lens recording are mixing up with the effect. I will try again with a screen recording, but not sure if the effect is also happening there. If such a clip is then post processed by removing the head motion for a small viewing area, the jitter should become evident on video.
Thanks in advance for your support! BTW, this is the coolest racing game out there in my opinion. It should be running flawlessly in VR!
Regards
Chris
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