Ideas
Below is a structured reproduction report for internal testing. It’s not a speculation, because this behavior has been reproduced multiple times.
Environment
- Platform: PS5
- Game: EA SPORTS FC 26
- Mode: Kick Off
- Match Type: CPU vs CPU
- No Live Roster
- No created players
- Only existing licensed players
- 24 players per club
- Minimum 2 goalkeepers per club
- No loan players
Reproduction Steps
- Start with a clean install / clean database.
- Go to Edit Teams.
- Select a club.
- Remove almost all original players from that club.
- Transfer 24 existing players from other clubs into that club.
- Repeat this process for 8–10 different clubs.
- Only edit two clubs at a time.
- Restart the game after every two clubs (to avoid immediate crash).
- After editing around 8–10 clubs, go to Kick Off mode.
- Select two edited teams.
- Select kits.
- Confirm match start.
Expected Result
Match loads normally.
Actual Result
Game crashes immediately with error:
CE-108255-1
Important Observations
- The crash does NOT occur on a clean database.
- It does NOT happen after editing only 1–2 clubs.
- It appears only after large-scale squad restructuring.
- The crash is deterministic:
- Some team constellations still work.
- Most combinations trigger the error.
- Reinstalling the game does not fix it if the corrupted squad file is reused.
- Rebuilding PS5 database does not fix it.
- Clearing cache does not fix it.
- Graphics settings are irrelevant.
Behavior Pattern Suggests
This does not behave like a PSN system error.
It behaves like:
- Squad database index overflow
- Player ID reference corruption
- Hidden roster validation failure
- Memory allocation issue when too many original references are removed
- Or an undocumented internal transfer/edit limit
The fact that certain team combinations still work strongly suggests broken internal references rather than a system-level crash.
Why This Is Critical
Edit Teams and Kick Off are core offline features.
If heavy (but legitimate) editing corrupts the database in a way that permanently breaks Kick Off mode, then:
- The squad system has a structural integrity issue.
- There may be an undocumented technical limitation.
- Advanced offline leagues become impossible.
We are not creating hundreds of custom players.
We are not exceeding squad size limits.
We are not modifying game files externally.
We are using the built-in editing tools.
Request to EA
Please clarify:
- Is there a known internal limit to squad restructuring?
- Is there a maximum safe number of transfer operations?
- Is the squad database integrity being validated internally?
- Can this issue be escalated to QA for reproduction testing?
If needed, we can provide step-by-step recreation data and exact clubs used.
Redirecting this to Sony does not match the reproducible pattern observed.