[PS5] Analog Sprint seems to have no effect while in possession of the ball
Platform: PlayStation 5
Controller: DualSense, default control preset, no custom button mapping, Trigger Effects off
Setting: Analog Sprint = ON (Game Settings > Gameplay > Controller Preferences)
Game mode: Ultimate Team, Online Seasons and Online Friendlies. It happens in all of them.
Frequency: every match, constantly
SUMMARY
In FC 26, Analog Sprint gave me real control over how fast my player carried the ball. Holding R2 lightly, somewhere around 20 to 50 percent, produced a controlled run: quicker than a jog, ball close to the feet, free to change direction at any moment. Pressing R2 all the way was a separate and deliberate choice, with longer touches and less control. That difference was a skill, and it took years to learn.
In FC 27, with the same setting turned ON, that difference is gone. No matter how lightly I press R2, the player behaves as if I were holding the trigger all the way down. In practice the setting behaves as if it were OFF.
WHAT I OBSERVE
Two things happen together, and I want to be honest that I cannot say with certainty which one is the cause. What follows is an impression formed over many matches, not a frame by frame measurement.
First, running speed. Once I have the ball, the player seems to be at or very near maximum speed at any trigger pressure. Light pressure and full pressure look and feel the same to me in a match.
Second, touch length. The ball is pushed much further ahead of the player than it was in FC 26. Even at light pressure the touches are long, so the player ends up chasing the ball instead of carrying it.
I would ask the team to check both, because they lead to different conclusions. If only the second one has changed, that could be the new, heavier touch model of FC 27. But if the first one is also true, and carry speed no longer responds to trigger pressure at all, then the setting is simply not being applied while in possession, and that would be a bug.
WHAT I EXPECT
Partial trigger pressure should produce a slower, controlled carry with shorter touches. Full pressure should produce a full sprint with longer touches. Exactly as it worked in FC 26 and in the titles before it.
IF THIS IS INTENDED RATHER THAN A BUG
Then I would ask the team to reconsider, for three reasons.
First, it removes one of the very few genuinely manual, analog skills left in this game. Almost everything else we do is digital: one button, one outcome. Trigger pressure was the one input with real nuance, where the gap between a good player and an average one came from feel rather than from memorised inputs. Taking it away flattens the skill gap in the wrong direction.
Second, it is less realistic, not more. In real football a player carries the ball at whatever speed he chooses, and the best ball carriers constantly modulate between a jog and a sprint while keeping the ball under control. A system where the ball is always knocked far ahead the moment you touch the sprint trigger is further from the real sport than what we had last year.
Third, Controlled Sprint on R1 is not an equivalent replacement. It is one fixed speed. It is a useful tool and I do use it, but it cannot be the only answer, because it replaces a continuous range with a single preset. Trading a continuous analog input for one more button is a step backwards of about ten years.
I am not asking you to undo the heavier, more physical touch model of FC 27. I understand the direction and I can live with it as a baseline. I am asking that Analog Sprint be restored to its full function inside that model, so that trigger pressure once again controls both carry speed and touch length.
REQUEST
Could someone from the team confirm whether this is a bug or working as intended? And if other players have noticed the same thing since launch, please reply here, it would help establish how widespread this is.
Thank you.