PC Crash to Desktop During Online Party Challenge Replay
This report describes a consistent crash to desktop occurring in skate.exe on PC when playing in an online party with players located outside Australia. The issue does not occur in solo play or when playing locally and has not been observed in any other games or software on this system, indicating the problem appears specific to skate.exe. The crash most frequently occurs immediately after completing a challenge during online party play. Once the challenge ends and the replay begins, the game may stutter briefly, then freeze, and finally close to desktop without displaying any in-game error message. The crash appears to be more likely when the party includes overseas players, suggesting a relationship to network latency or cross-region synchronisation during replay playback. Windows Event Viewer consistently logs the crash as a DirectX-related GPU device reset. The faulting application is skate.exe, while the faulting module is KERNELBASE.dll, which is a Windows system library that surfaces application-level failures rather than being the root cause. The recorded exception code is 0x887A0007, which corresponds to a DXGI device reset event. This indicates that Windows reset the graphics device while the game was running, likely due to a rendering or timing failure rather than a hardware fault. The full Event Viewer crash log is as follows: Faulting application name: skate.exe, version 1.0.0.0, time stamp 0x69372601. Faulting module name: KERNELBASE.dll, version 10.0.26100.7462, time stamp 0xe9f9d656. Exception code: 0x887a0007. Fault offset: 0x00000000000c782a. Faulting process id: 0x1C58. Faulting application start time: 0x1DC72368C51255D. Faulting application path: D:\EA\Skate\skate.exe. Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll. Report ID: 8bce4d33-3aad-4f23-b45c-9696595a7954. Based on the circumstances of the crash, it appears likely that the replay system is encountering a rendering or synchronisation issue when handling replay playback in a networked party environment with higher latency players. The stutter observed before the crash suggests a stall in the render or GPU command queue, potentially triggering Windows Timeout Detection and Recovery, which results in the GPU device reset and immediate termination of the application. This issue is fully reproducible under the described conditions and does not appear to be caused by unstable hardware, driver corruption, overheating, or operating system instability. The system remains stable in all other applications and games. The crash only occurs in skate.exe and only under specific online replay conditions, indicating a likely software or engine-level issue related to online replay rendering or cross-region synchronisation.