Conquest Sector 2 – Enemy teams feel unkillable despite higher relic levels
Hi everyone,
I’ve run into a recurring issue in Conquest (currently Sector 2) where enemy teams feel practically unkillable, even when using significantly stronger squads.
For example, I’m using Bounty Hunters with most units at Relic 1, and I’m facing teams around level 60 (like Nightsisters, Jedi, Scoundrels, etc.). Despite the large power difference, I’m barely able to deal meaningful damage.
The only reliable way I’ve found to defeat these teams is by activating The Mandalorian’s contract and using his instant defeat ability. Without that, the fights become extremely long or simply unwinnable.
This has happened against multiple factions (Jedi, Empire, Scoundrels), not just one specific team.
Is this expected behavior due to Conquest modifiers, or is something overtuned here? It feels like raw stats (relics, gear) are not translating into actual combat effectiveness.
Thanks in advance for any clarification.