Leia Lead says : Allies and enemies are immune to cooldown manipulation.
JKL Heroes Arise says :
This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation.
You can see the video showing heroes arise cooldown go down pretty fast and allowing me to spam it.
Available to use > 9 turn cooldown > 7 > 4 > Available > 9 > 6 > 2 > Available > 9 > 7 > 4 > Available
i was using jocasta nu datacron and leia had Ward FDC.
I tested it vs ahsoka and LV as well but the cooldown was working as intended , it might be only vs Leia
Ideas
JKL Heroes Arise , Cooldown Manipulation
4 Comments
Something else is affecting the cooldown counter. I tried in arena (left Jocasta out in case that was it) and was also seeing rapid reductions, though at least one where it went down by one as expected. Another time, I saw it go UP from 3 to 7 on the next Jedi's turn.
Ok, so mostly works correctly against SLKR, except occasionally would go down by 2. Seems to be related to things like calling an assist or Cal's bonus ability, which I had suspicions about during my Leia battle, but doing it against Leia again, it just seems to go down by too much even if it's just a straight one ability turn.
- crzydroid17 hours agoHero (Retired)
Some additional info--rereading JKCK's kit, his second attack is actually a bonus turn, so the count going down by 2 after him during a non-Leia battle is WAI.
For the Leia battles, it seems like it is adding an extra cooldown reduction and that this effect stacks per turn. It is hard to track an exact pattern because it reaches availability so quickly. However, I've noticed that it's not always consistent. It usually goes from 9->7 in the first stack, but you have an instance of 9->6 in your video. Sometimes the next stack is 7->4, and other times 7->3.
I've tested without JKCK as well to see if it was his unique interacting with Leia. It seems very much just to be an interaction between Luke lead and Leia.
I wonder if the code for immunity to cooldown manipulation overrides and then reinstates the standard turn end cooldown? That might explaining a double cooldown reduction, but not necessarily the stacking effect.
- Actiari13 hours agoSeasoned Novice
It seems that the issue is that JKLs cooldown is reduced by a count of turns taken by allies. However, when a cooldown manipulation immunity is applied, it then includes turns by an enemy.
This means the cooldown is reduced by the count of turns taken by an ally or enemy before an ally or enemy with heroes arise takes a turn. However, it seems that there is also an issue where sometimes the count is wrong and is reducing it by an amount bigger than it should.
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