Ideas
Did some investigation into this; Random spontaneous fighting is a newer issue that should probably be separated out from this bug report. The cause of that specifically is a change to the tuning `testSet_FightAvailability`. The tuning can be viewed here: https://pkg.sims4toolkit.com/#/fetch/tuning/128060
This test set is used in the `test_globals` section of the mean Fight interactions, meaning if this test set doesn't pass, the fight interaction shouldn't be available. For test sets, the entire set passes if one of the groups pass. The Adventure Awaits patch added the following test group:
<L>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>447353<!--Trait: trait_SpecialNPCs_Cryptid--></T>
</L>
</U>
</V>
</L>Meaning: this test group passes if the sim is not the Cryptid special NPC, which means the whole test set passes. So for every sim that isn't the Cryptid, fights are always available (both for autonomy and the pie menu).
The intention here is to blacklist fights for the Cryptid, and for other special NPCs this is done directly in the `test_globals` section of the fight interactions. The same should be done in this case.