[CD] Walking the dog for hours and hours and hours
Whether my sims take the dog for a long walk or a short walk, they stay walking until I cancel the interaction. All of their moods turn red. The dog starves. But they don't come home. PC via Steam, all worlds, with and without mods.
Edit By Crinrict: Added missing pack tag to title.
Here's my Sim and his dog stuck at the end of the walking path in Ciudad Enamorada. The Sims in the background are also stuck.
If you can manage to start the Walking Path with the dog on a leash they will walk through to the end. But, then they get stuck at the end. Sometimes the leash disappears at the first stop and then the dog stays there while the Sim continues the walk. And may or may not get stuck.
2:24 AM3:37 AM
I rest my Sim and tried this a couple of times.
This is the LE
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>5d7a3f3a9b56444d68d846d0</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-09-27 16:22:29</createtime><buildsignature>Local.Unknown.Unknown.1.118.242.1230-1.200.000.677.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>5d7a3f3a9b56444d68d846d0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 621, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1100, in set_routing_path
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 312, in _on_routing_stage_event
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 18.27
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 13,560,0,6073
Modded: False
SystemInfo: Mac OS X Version 15.6.1 (Build 24G90) GPU: Apple M3 macOS Metal driver 0.0.0.0
Architecture: arm64
</desyncdata></report>
<report><version>2</version><sessionid>5d7a3f3a9b56444d68d846d0</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-09-27 16:23:17</createtime><buildsignature>Local.Unknown.Unknown.1.118.242.1230-1.200.000.677.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>5d7a3f3a9b56444d68d846d0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 621, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1100, in set_routing_path
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 312, in _on_routing_stage_event
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 18.27
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 13,560,0,6073
Modded: False
SystemInfo: Mac OS X Version 15.6.1 (Build 24G90) GPU: Apple M3 macOS Metal driver 0.0.0.0
Architecture: arm64
</desyncdata></report>
<report><version>2</version><sessionid>5d7a3f3a9b56444d68d846d0</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-09-27 16:25:16</createtime><buildsignature>Local.Unknown.Unknown.1.118.242.1230-1.200.000.677.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>5d7a3f3a9b56444d68d846d0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 543, in _run_gen
GeneratorExit
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 678, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 621, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1100, in set_routing_path
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 312, in _on_routing_stage_event
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 18.27
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 13,560,0,6073
Modded: False
SystemInfo: Mac OS X Version 15.6.1 (Build 24G90) GPU: Apple M3 macOS Metal driver 0.0.0.0
Architecture: arm64
</desyncdata></report>
<report><version>2</version><sessionid>5d7a3f3a9b56444d68d846d0</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-09-27 16:28:42</createtime><buildsignature>Local.Unknown.Unknown.1.118.242.1230-1.200.000.677.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>5d7a3f3a9b56444d68d846d0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 621, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1100, in set_routing_path
File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 312, in _on_routing_stage_event
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 18.27
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 13,560,0,6073
Modded: False
SystemInfo: Mac OS X Version 15.6.1 (Build 24G90) GPU: Apple M3 macOS Metal driver 0.0.0.0
Architecture: arm64
</desyncdata></report>
</root>
This is what is so maddening about all things Dog Walking. I rolled back my game and re-sent my Sim and his dog to the park in Ciudad Enamorada. Where previously they got stuck on the walking path over and over.
They once again took the walking path. It worked perfectly! All the way through. When it works, I love it. But, why does it not work every time? 🤷♀️