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Lina_Fildevent's avatar
Lina_Fildevent
Seasoned Novice
7 months ago
Status:
Awaiting Additional Reports

[ECO] Sunray causes LastException

I have a bug where the sun rays give me an error. It always happen after I've played for a little bit. I have tried removing my mods, it didn't solve the issue. Here is the last exception report from the Better Exceptions Mod by Twisted Mexi.

Edit By Crinrict: Added pack tag to title, adjusted title

14 Comments

  • crinrict's avatar
    crinrict
    Hero+
    7 months ago
    crinrict wrote:

    Test a backup of your save as you will loose all cc on the save and see if a new LE gets created. If so, open the LE you can find in your documents folder with a text editor and copy/paste it to your post.

    EDIT: Found another thread with the same LE in gameplay and merge this.

  • Lina_Fildevent's avatar
    Lina_Fildevent
    Seasoned Novice
    7 months ago

    Here is the text of the LE! Its completely vanilla, no mods nor CC

     

    <?xml version="1.0" ?><root>
    <BetterExceptions><BEversion>v3.14</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>False</BadObjectCC><Advice>Not available. More info may be in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>f74f402956cd3ce684f2777</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-06-15 16:40:59</createtime><buildsignature>Local.Unknown.Unknown.1.115.216.1030-1.200.000.658.Release</buildsignature><categoryid>__init__.py:468</categoryid><desyncid>f74f402956cd3ce684f2777</desyncid><systemconfig/><screenshot/><desyncdata>[miking] Exception occurred when creating FGL context for placing object_EcoFootprint_SunRay:0x0000000000000000 (AttributeError: type object 'ComponentContainer' has no attribute 'get_footprint')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 519, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\moving_objects_situation.py", line 336, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\placement\placement_helper.py", line 709, in try_place_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\placement\placement_helper.py", line 347, in try_place_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\placement\placement_helper.py", line 875, in _try_place_object_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\placement.py", line 1122, in create_fgl_context_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 468, in exported_func&#13;&#10;AttributeError: type object 'ComponentContainer' has no attribute 'get_footprint'rtim=0&#13;&#10;Client Session Time: 29.76&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,482,0,5995&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26100 GPU: Intel(R) Iris(R) Xe Graphics igd10iumd64.dll 31.0.101.5186, GUID: D7B78E66-E4E0-11CF-DA67-452CABC2D235&#13; &#10;</desyncdata></report>
    </root>

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