Ideas
luthienrising Thank you for your response.
I modified the Resource.cfg file in an attempt to control load order, specifically for a Korean translation package that needs to override the original English text from other mods.
The purpose was to ensure that the translation package would take priority and properly override the original content.
In particular, I tried to assign a higher priority to an Overrides folder by modifying Resource.cfg like this:
Priority 500
PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package
Priority 1000
PackedFile Overrides/*.package
PackedFile Overrides/*/*.package
PackedFile Overrides/*/*/*.package
This approach had worked for me in the past, but currently modifying Resource.cfg in this way often causes the game to fail to launch, so I reverted back to the default configuration.
Instead, I am currently trying to manage load order by renaming the folder (e.g., "zzz_Overrides") to push the translation package later in the load sequence.
Regarding your second question:
When testing in a newly generated user folder, I copied over my content by folders (not individual files), maintaining my usual folder structure (e.g., organized by creator for CAS CC).
The issue still occurs when combining certain CC, even though each type works fine individually.
I have also uploaded my Mods and Tray folders, and I can share them via DM if needed.
Please let me know if you need any additional details or specific test cases.
Since the game occasionally works even with a modified Resource.cfg, it doesn’t seem to be the main cause of the issue.
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