Last exception after feeding first food (HighChair_soc_T_FeedInfant_BabyFood)
I was having the father sim give an infant his first food in the high chair. Food was disliked, I had the infant (who had Rest Time moodlet) ask to be put to sleep in the crib when suddenly the infant was on the floor and all queues for infant and father were reset. I checked my Sims 4 folder and found a new Last Exception had been generated within the past minute.
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<version>2</version>
<sessionid>e437018c4fc1f69468b4d5e3</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2025-08-31 21:18:33</createtime>
<buildsignature>Local.Unknown.Unknown.1.117.227.1030-1.200.000.673.Release</buildsignature>
<categoryid>animation_element.py:198</categoryid>
<desyncid>e437018c4fc1f69468b4d5e3</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: HighChair_soc_T_FeedInfant_BabyFood (HANDLE :: 58037)>: Attempt to traverse between two states (stop_Dislike -> Breath_Idle) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4807F4E10; to 'object_sim' at 0x00007FF4609A8510>, None, <AnimationParticipant.ACTOR = 101>), 'y': (<weakref at 0x00007FF4822A44C8; to 'object_sim' at 0x00007FF4F093C650>, None, <AnimationParticipant.TARGET = 103>), 'cupSmall': (<weakref at 0x00007FF4C3E6F3C0; to 'PropObject' at 0x00007FF4E98E5550>, None, None), 'toolSpoonFork': (<weakref at 0x00007FF4C3E6FC58; to 'PropObject' at 0x00007FF4E98E5A10>, None, None)} (debug context: running HighChair_Infants_FeedInfant:20775 on )) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 198, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1160, in requestRuntimeError: ASM :: HighChair_soc_T_FeedInfant_BabyFood (HANDLE :: 58037)>: Attempt to traverse between two states (stop_Dislike -> Breath_Idle) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4807F4E10; to 'object_sim' at 0x00007FF4609A8510>, None, <AnimationParticipant.ACTOR = 101>), 'y': (<weakref at 0x00007FF4822A44C8; to 'object_sim' at 0x00007FF4F093C650>, None, <AnimationParticipant.TARGET = 103>), 'cupSmall': (<weakref at 0x00007FF4C3E6F3C0; to 'PropObject' at 0x00007FF4E98E5550>, None, None), 'toolSpoonFork': (<weakref at 0x00007FF4C3E6FC58; to 'PropObject' at 0x00007FF4E98E5A10>, None, None)} (debug context: running HighChair_Infants_FeedInfant:20775 on )rtim=0 Client Session Time: 29.28 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,539,0,6052 Modded: False SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133 </desyncdata>
</report>
</root>