New save, mods disabled. Three separate desyncs at two time marks, at least one possibly two having to do with snooping, so possibly For Rent related? My sim wasn't doing any snooping interactions, so don't know what she might have been doing at either time.
Edit By Crinrict: Added Spoiler Tags
<?xml version="1.0" ?>
<root>
<report>
<version>2</version>
<sessionid>4c5bfd121e0f95fe68cc52bc</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2025-09-18 17:48:07</createtime>
<buildsignature>Local.Unknown.Unknown.1.118.242.1030-1.200.000.677.Release</buildsignature>
<categoryid>sim_secrets_service.py:128</categoryid>
<desyncid>4c5bfd121e0f95fe68cc52bc</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception when applying action <KnowOtherSimSecretOp ParticipantType.Actor> for loot loot_Snooping_GainSecret_Object(loot_actions=(<KnowOtherSimSecretOp ParticipantType.Actor>, <BuffOp ParticipantType.Actor>, loot_Trait_NeighborTraits_NosySnoopReset(loot_actions=(<BuffRemovalOp ParticipantType.Actor>, <BuffOp ParticipantType.Actor>, <BuffOp ParticipantType.Actor>), run_test_first=False, tests=CompoundTestList([(TraitTest(apply_thresholds_on_individual_basis=True, blacklist_trait_types=frozenset(), blacklist_traits=(), num_blacklist_allowed=0, num_whitelist_required=1, subject=ParticipantType.Actor, tooltip=None, whitelist_trait_types=frozenset(), whitelist_traits=(<Trait:(trait_Nosy)>,)),)]))), run_test_first=False, tests=CompoundTestList([])) (AttributeError: 'NoneType' object has no attribute 'get_humans_gen') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 177, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 188, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 714, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_knowledge_ops.py", line 656, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\sims\secrets\sim_secrets_service.py", line 128, in determine_snooping_target AttributeError: 'NoneType' object has no attribute 'get_humans_gen'rtim=0 Client Session Time: 30.78 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,550,0,6063 Modded: False SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133 </desyncdata>
</report>
<report>
<version>2</version>
<sessionid>4c5bfd121e0f95fe68cc52bc</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2025-09-18 17:48:07</createtime>
<buildsignature>Local.Unknown.Unknown.1.118.242.1030-1.200.000.677.Release</buildsignature>
<categoryid>relationship_knowledge_ops.py:656</categoryid>
<desyncid>4c5bfd121e0f95fe68cc52bc</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'get_humans_gen') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 177, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 188, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 715, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 712, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_knowledge_ops.py", line 656, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\sims\secrets\sim_secrets_service.py", line 128, in determine_snooping_targetAttributeError: 'NoneType' object has no attribute 'get_humans_gen'rtim=0 Client Session Time: 30.78 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,550,0,6063 Modded: False SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133 </desyncdata>
</report>
<report>
<version>2</version>
<sessionid>4c5bfd121e0f95fe68cc52bc</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2025-09-18 21:48:00</createtime>
<buildsignature>Local.Unknown.Unknown.1.118.242.1030-1.200.000.677.Release</buildsignature>
<categoryid>log.py:899</categoryid>
<desyncid>4c5bfd121e0f95fe68cc52bc</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception during SI.cancel running sim-stand:48778 on None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all running transition interactions.: (AssertionError: [EventManager] [sscholl] Attempting to register event:TestEvent.AgedUp with handler:<relationships.sentiment_track_tracker.SentimentTrackTracker object at 0x00007FF44156F1E0> when the EventManagerService is disabled.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 97, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1182, in notify_queue_head File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 644, in _get_close_to_target_and_greet File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 596, in _greet_sim File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 257, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 827, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 1254, in _find_relationship File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\sim_relationship.py", line 45, in __init__ File "T:\InGame\Gameplay\Scripts\Server\relationships\data\unidirectional_relationship_data.py", line 49, in __init__ File "T:\InGame\Gameplay\Scripts\Server\relationships\sentiment_track_tracker.py", line 217, in __init__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 172, in register_single_event File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 899, in assert_raise with handler:<relationships.sentiment_track_tracker.SentimentTrackTracker object at 0x00007FF44156F1E0> when the EventManagerService is disabled.rtim=0 Client Session Time: 30.78 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,550,0,6063 Modded: False SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133 </desyncdata>
</report>
</root>