Ideas
I got a story progression LE today. It did occur close to 3am game time. In my case, I noticed just a brief hesitation that was over very quickly. I play on PC and have never used mods or cc.
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>b6621e3532e1863468b71f01</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-09-02 11:48:14</createtime><buildsignature>Local.Unknown.Unknown.1.117.227.1030-1.200.000.673.Release</buildsignature><categoryid>tunable.py:882</categoryid><desyncid>b6621e3532e1863468b71f01</desyncid><systemconfig/><screenshot/><desyncdata>Exception while updating story progression service.: (IndexError: list index out of range) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_tracker.py", line 139, in update_arcs_gen File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_arc.py", line 166, in update_story_arc File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_chapter.py", line 248, in update_story_chapter File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_actions\story_progression_action_base.py", line 54, in run_story_progression_action File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_actions\story_progression_action_relationship.py", line 87, in _save_participants File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 1160, in get_active_bit_by_value File "T:\InGame\Gameplay\Scripts\Server\relationships\tunable.py", line 882, in get_active_bit_by_value IndexError: list index out of rangertim=0 Client Session Time: 24.08 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,539,0,6052 Modded: False SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 4070 Ti SUPER 32.0.15.8108, GUID: 71A9A3B2-802B-11F0-A30C-D843AE2C9B13 </desyncdata></report>