TOP 5 REWORKS that we need next in SWGoH.
1. CAD BANE I genuenly don't understand how is he still a trash tier character in this game. He definetly deserves the Mace Windu treatment. I think we can all agree that Cad Bane should be a TOP TIER Bounty Hunter in this game without a doubt. 2. COMMANDER CODY & 212TH I don't even care if they are not led by Kenobi, I just want to see a full team of 212th Battalion clone team. Yes, reskin the clone sargeant, give him the phase 2 helmet, give him that 2nd special that he has in Geo TB, maybe a little boost on that unique ability and he is blessed. Release Vaxer and Boil and some sort of 212th Healer and we are good to go. 3. ADMIRAL ACKBAR Him and fleet he has is just in a sad place right now. They really have the opportunity to do something cool with that Tactical Genius buff and CG is just sleeping on it as usual. He doesn't need to destory everything like the Great Mothers do, but at least let him be as competetative as his fellow fish head at least the chatacter side of things. 4. LANDO CALRISSIAN Another cool and iconic character in this game that is simply GARBAGE. Again, he doesn't need to change the World but at least he should feel like an attacker. My idea is to just remove his lead, and give him a unique that only useful in a full team of Rebels, and a 2nd unique that's only useful in a full team of Scoundrels. 5. IMPERIAL PROBE DROID They recently dropped this Hoth TB Lightspeed Bundle and it just weird for me for some reason. I don't know if CG are planning to do something with the Probe Droid but I noticed something that I didn't see anyone talking about it. Set 17 of datacrons got released recently and weirdly the lvl9 bonus for Deat Trooper Peridia has Target Lock synergy. My guess was that they gonna give the Imperial Remnant tag to the Probe Droid, but as I am writing this it still didn't happen. Maybe a rework, maybe just a tag, but it would be a shame if the Probe Droid would stay the same. Obviously there are other characters that could use some love from CG (all the OG trash GR Jedi) but I just wanted to throw out some, that I think they should focus on first. If they ever rework anything again. (NOT LIKELY)363Views0likes6CommentsThe game became trash with nongreat Mothers
Hey, EA, and developers!? Are you sure you wanna go such way? you discourage the desire to play That mothers are so unbalanced thing, you throwing all you done , with all last such heroes All we invested , by including real money becameing trash because of gyour will. Many people decided to leave the game forever, that was the last line630Views6likes7CommentsGUILD Arena Tournament(s)
So I'm aware that this has been brought up in the past, but I'm adding my own take, since it's been an extremely popular topic in my guild. Within my own guild, there are several (friendly) rivalries going on, and I'm sure many other players out there would love to be able to face other guild members, even without rewards. I'd suggest the following: Quarterly this could be an optional guild event in lieu of Territory Battle or alternatively alongside it so it won't conflict with Territory War. Matchmaking brackets would be in sets of 5, GP based (maximum +/- 1.5M). As for rewards, I personally wouldn't care, but it could also be an incentive to provide various guild-related currencies as rewards with the event winner receiving Mk 3 tokens, or something special. Primarily this would be intended to help lower level places in small-mid GP guilds grow if they're unqualified for raids like Naboo. As an example --- in my guild literally nobody is wasting their time on gungans. Almost all of us have pretty strict budgets and none of us are going to chase after new squads coming out. Too expensive, and time consuming. In fact... leadership literally banned Speeder Bike raids as it no longer has Mk 3 raid tokens, and we can help our members grow significantly faster by blowing through legacy raids rather than getting pretty sad rewards for "killer new raids". Notwithstanding, even without rewards this would be an event that could be fun for maxed out accounts, as well as new players which will also foster guilds to share squad setups, and knowledge of character mechanics which in many smaller guilds appears to be a joke at best, more often than not (communication, not the knowledge itself) unless they happen to have an extensive discord (community) server like ours. Just an idea, although I'm already aware it will likely fall on deaf ears where CG is concerned...5Views0likes0Comments10 Droids missing from the character roster
1. Huyang (He'll be the first character to have the Jedi tag, despite not being a Jedi) 2. R5-D4 (The 'R2 unit with a bad motivator'; was given a new lease on life in The Mandalorian: Season 3) 3. BX Commando Droid (The only Commando Droid that can be used is controlled by Doctor Aphra; it would be nice to have a Commando Droid as its own unit) 4. General Kalani (A feared Super Tactical Droid, yet another Separatist Droid leader who won't be as aggressive as General Grievous, but still menacing) 5. OOM-9 (Will be another Separatist Droid leader, who led the Trade Federation forces during the Occupation of Naboo in 'The Phantom Menace') (Fun Fact: In 'Star Wars: Galactic Battlegrounds', OOM-9 was voiced by Charles Martinet, the original voice of Mario) 6. AZI-3 (This Droid would synergise with Clone Troopers, as he helped Fives uncover the Inhibitor Chip Conspiracy, and he became a part of the Bad Batch after the Clone Wars) 7. R2-Q5 (Evil R2-D2) 8. Mister Bones (A cross between a B1 Battle Droid and Deadpool) 9. 4-LOM (One of two Original Trilogy-era Bounty Hunters missing from the roster, the other is his partner-in-crime Zuckuss) 10. EV-9D9 (The Hutt Cartel is lacking a Droid. She won't attack, but she will inflict a lot of Debuffs and gain bonuses from Light Side Droids suffering)161Views3likes4CommentsOld Master Maul Concept
Some requirements aren't in the game, but could be added for this GL. Event Name: Old Wounds Galactic Legend Requirements: Player Level: 85 Characters: 1/4: -Darth Maul (Relic 9) -Queen Amidala (Relic 7) -Master Qui-Gon (Relic 5) -Padawan Obi-Wan (Relic 5) 2/4: -General Kenobi (Relic 8) -Mother Talzin (Relic 7) -Savage Opress (Relic 7) -Maul (Relic 9) 3/4: -Scimitar (7 Stars) -Duchess Satine (Relic 5) -Pre Vizsla (Relic 7) -Gar Saxon (Relic 6) 4/4: -Old Ben Kenobi (Relic 8) -Qi'ra (Relic 6) -Dryden Vos (Relic 7) -Seventh Sister (Relic 7) Inspiration:This is the version of Maul as seen during the Imperial Era in 'Star Wars: Rebels'. He'll be the Dark Side Counter to GL Ahsoka Tano. Name: Old Master Maul Alignment: Dark Side, Galactic Legend, Tank, Leader Tags: Unaligned Force User, Crimson Dawn Attacks and Abilities Basic:Unrelenting Slice (Zeta) Deal Special Damage to target enemy and deal Physical Damage to the weakest enemy and inflict Blind for 2 turns. Each enemy damaged gainsDark Interlockingfor 2 turns. Then, grant the weakest Dark Side Unaligned Force User ally (excluding Inquisitorius) Foresight for 1 turn. Dark Interlocking:At the end of this unit's turn, it and another random ally sufferingDark Interlockinglose 25% Evasion and Potency, and drain 10% of their own Max Health. This damage can't defeat enemies. Special 1: Exact Revenge (Cooldown: 4) (Zeta) Dispel all debuffs on a random Dark Side Unaligned Force User ally (excluding Inquisitorius) and inflictDark Interlocking for 1 turn on the healthiest enemy. All Dark Side Unaligned Force User allies (excluding Inquisitorius) gain Retribution for 2 turns. If the healthiest enemy already has Dark Interlocking, they are Stunned for 2 turns, which can't be Dispelled or Prevented. Special 2:Furious Throw (Cooldown: 6) (Zeta) Deal Special Damage to all enemies. Enemies not damaged by this attack are inflicted with Fear for 2 turns, which can't be copied, dispelled, prevented, or resisted. Enemies that are damaged by this attack are inflicted withDark Interlockingfor an extra turn. Then, grant 50% Turn Meter to enemies inflicted withDark Interlockingbelow 25% Turn Meter. This attack starts on cooldown. Leader: All Part of the Plan (Zeta) All Dark Side Unaligned Force User allies (excluding Inquisitorius) lose 20% Max Health and gain that much Max Protection, and have +25 Mastery, +45% Potency and 30% Evasion. If all allies are Dark Side Unaligned Force Users (Excluding Inquisitorius) at the start of battle, Old Master Maul starts the battle with Damage Immunity and Taunt for 2 turns, which can't be Dispelled, and all allies start the battle with Stealth for 2 turns. All enemies start the battle withDark Interlockingfor 1 turn (excluding Galactic Legends and Raid Bosses) Unique 1: Consumed by Revenge (Zeta) Old Master Maul deals 30% more damage to enemies inflicted withDark Interlocking. Whenever an enemy's health is drained, Old Master Maul gains Taunt for 1 turn. Whenever he inflictsDark Interlockingon an enemy, Old Master Maul removes 5% Turn Meter from enemies and grants a Dark Side Unaligned Force User ally (excluding Inquisitorius) 15% Turn Meter. Additionally, Old Master Maul reduces his own cooldowns by 1 whenever an enemy withDark Interlockingis defeated. The first time Old Master Maul is reduced to 1% Health, he gainsHatred. Hatred:+25% Critical Chance, +100% Defence and Offense; when this character is defeated, they revive with 100% Health and gain 100% Turn Meter; can't be copied, dispelled or prevented. Unique 2: Galactic Legend (Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Ultimate:Hatred Requires 100%Ultimate Chargeto activate. Ultimate Charge:Old Master Maul gains 4% Ultimate Charge whenever Dark Interlocking expires on an ally or enemy. If Old Master Maul is in the Leader slot, he gains 6%Ultimate Charge. Old Master Maul deals Physical damage to all enemies and Dispels Dark Interlocking from them. Then, all enemies are inflicted with Ability Block, Tenacity Down, Defence Down, Potency Down, Speed Down, Healing Immunity, Buff Immunity, Blind and Daze for 3 turns, which can't be Dispelled, Prevented or Resisted. For eachDark Interlocking dispelled, all Dark Side Unaligned Force User allies (excluding Inquisitorius) take damage equal to 8% of their Max Health and Old Master Maul gains that much Max Health.206Views2likes5CommentsDefine 'TIE Fighter'
I feel like since the TIE Defender has the passive 'Counts as an Imperial TIE Fighter', that the TIE Reaper, TIE Advanced X1, TIE/IN Interceptor and the TIE Bomber should all also have that caveat.... Or am I the only one who thinks that? It just feels weird that the Defender and the Base Fighter are the only ones that benefit from 'Formation' when that was the whole point of TIEs, was to swarm together in formation...81Views0likes1CommentMarker for new entries in a chat
Hi, i have a few direkt chats and it would be very helpful for me to see, in the chat board, that there are new entries in one of these chat. Like in Discord or every mail client. Maybe with a sign or color. I‘m not sure that this is the first wish for that. I searched but didn‘t find anything.19Views0likes0CommentsThe RAID PROBLEM and how to FIX IT.
At the end of 2022 CG announced the Krayt Dragon raid and the new age of raids in SWGoH began. Each raid has 9 month of relevancy then they go to dust and are never seen again, which is a shame in my opinion, mainly because any investment you had in that raid also goes with it. The biggest problem with that is that these raids asks for really trash tier characters and raid omicrons as well, and these are become completely useless after that raids 9 month expires. Next year we gonna get the 4th new raid. Based on where is game is progressing or what's hapenning in SW in real life people can only guess whats the next raid is gonna be about. My guesses are that with the new GL Ahsoka and potentially GL Thrawn, we might get some sort of Peridia raid, based on the Ahsoka show, or Force Awakens is gonna have it's 10 year anniversary, so some sort if sequel content and raid for next year can also be possible. With that 4th raid next year I think it would be the perfect time to introduce the raid rotations. Just for the explonation I'm gonna use only 3 raids. So your guilds starts the Naboo raid, 3 days, it's done everyone gets their rewards, then the game locks the raid. The next time your guild starts a raid, the Naboo raid is locked, you can only choose the Endor or Krayt raid. Let's just say your guild does the Endor raid. 3 days, it's done, everyone gets their reward, this raid is also locked now. The next time your guild starts a raid, can only choose the Krayt raid, and when that's done, every raid is unlocked and this cycle starts again, in any order your guilds chooses to do so. Obviously the current reward system would be applied to every raid, so everyone could get the mk3 material as well. It would be the perfect way to respect everyones investment in the raids and not just the Omicrons but also the high relics that people do for trash characters. The players would feel safer to invest to the raids, knowing that any relic or omicrons that they spent on the raids would be useful until the game is around. Obviously the legacy raids wouldn't be a part of the cycles of the new raids. Any thought?313Views2likes6Comments