Incomplete Mod Recommendations for Marrok
Hey everyone, I've noticed that the in-game mod recommendations for Marrok are incomplete, showing only 4 mods instead of the full 6. While most of us mod our characters manually, when you look at player setups on swgoh.gg, you can see that a lot of players in the Aurodium, Chromium, Bronzium, and Carbonite leagues have only equipped 4 mods, likely following the in-game suggestions. It would be great if this could be updated to show the correct 6 mods, helping those who rely on the in-game recommendations.105Views0likes3CommentsInner Guild Battlegrounds
Yo! A couple of seasons ago I had the pleasure of being in the same GAC bracket as one of my fellow guild mates. It was a blast and something we all got behind on the guild discord. I also maintain that without that SLKR datacron he had I'd have won! Lol I think there should be a guild GAC style battleground in the off season. No rewards or anything needed, just a chance for some light fun between guild mates. Mechanics are already built in the game so wouldn't take too much work. CG_Meathead94Views4likes2CommentsLet us lock mods upon award please
Or at least mark them in some way. If you sim a bunch of battles or an event you don't always have time to delve into the mods organisation and mark/lock it. Could it be added to the space under the set bonus in the attached screenshot or to the left? Think it would be helpful. Cheers.21Views0likes0Comments2 MUCH TIME!
This game consumes 2 much time. I like to play it but I have already left it once for a 18 month brake. I really hate it when DEVS do not take into consideration this problem. Like they work to help new people advance and get into the game but do nothing to help the vast majority to stay and not leave because of burn out. There are so many things you can do. Like for ex: All events that we have 3 starred should be simmable! ALL! All Tb battles that we have 3 starred once, should be simmable. Granted this needs a bit of touching, like maybe choose a team to use and then sim it and block that team for further use in that phase etc. I donno, there should be solutions and you should work on finding them. NEXT!!! A GENERAL RESET MODS REPLACEMENT: like a general save of all the mods you have placed on all the characters, that can be reset with a touch of a button for the X amount of gold. This can be like a default mode status that we can easily come back to, after messing around with the mods for the raid, or TW/TB, different events, etc. The replacement of every mode back where it was is such a waste of time. Also get that 200 mods barrier up already. Is such a long requested feature. Listen I have very few hopes for any of this happening, but the bottom line is this: either you start doing some major changes to Q.O.T. (quality of time) or many more players will leave this because of time management problems. So for whom do you keep on releasing stuff if people leave?! CG_Meathead88Views3likes0CommentsConquest sector 3: final boss Enoch. Game Freeze
Whenever I counterattack dark trooper with a CLS squad or SEE in the comp the game freezes. Nothing works anymore, have to close the game and conquest energy is lost. Device: Galaxy Tab S6 Lite Android version 14 (PS: can't start this discussion in the technical issues section for some reason ..)193Views2likes5CommentsShip suggestion: Rebels TIE Fighter aka Sabine's TIE Fighter
Next ship suggestion for the game, the Rebels TIE Fighter aka Sabine's TIE Fighter. https://starwars.fandom.com/wiki/Rebels_TIE_fighter In Canon, the Rebel cell Pheonix Squadron stole a TIE Fighter which had been piloted by the Imperial Baron Valen Rudor and was then used to attack an Imperial Transport carrying prisoners in order of freeing them. Later, the Mandalorian Sabine Wren painted the TIE giving it a more distinct and colorful look. Current characters in the game who could pilot it are either Captain Rex or Ahsoka Tano (Fulcrum).Solved183Views1like5CommentsMace Windu not interacting with JMK correctly?
So essentially how it Mace Windus kit reads is when Mace gains taunt he dispels it and gains 2 stacks of resilient defense instead, and with the JMK lead Galactic Republic tanks perpetually gain taunt if they have protection and didn’t have taunt. So, I feel this should mean Mace SHOULD have a max stack of 8 resilient defense and always be taunting with protection like General Kenobi since he is converting those taunts given by JMK. This is not how it works in game though… in game he gains the 2 stacks of resilient defense at the start of battle and that’s it. He won’t gain anymore stacks unless it’s through his own kit. Only reason I bring this up is because it feels like Mace Was designed for a JMK team with his high health, turn meter swap, and the mentioned reaction with resilient defense the way it reads. But, he is hardly used in a JMK team simply because General Kenobi can perpetually taunt and Mace cannot even though the kits read like he should.58Views0likes0CommentsSIM Solo Events that have been completed at 3 Stars
For the love of god. Can we please get a generic standard that means we can Sim Solo events that we have previously completed with three stars. Like we can with Assault battles or proving grounds. Why the F**k do I have to play my way through „Lightsabre for hire“, „ Admirals Command“, and all the other crappy solo events that I have three starred in addition to participating in GAC, TW, Galactic Conquest, Naboo Raid, all at the same time? You clearly think that we have nothing else better to do with our time. I like the game, I really do. But I’ll **bleep**can it soon because I literally do not have the time to dedicate to playing each and every event in real time. The majority of your playerbase are not professional gamers92Views2likes1Comment