Grievous, Jedi Butcher: GL Kit Concept
GL General Grievous brings Trench off the bench with bonuses for Tactical Supremacy, whoop whoop! Like most GLs, he likes to work with his non-GL variant, though you can realistically plug 'n' play any Separatist droids with him. Is this kit overpowered? I dunno, quite possibly. Infamous General of the droid armies that ruthlessly punishes target locked enemies and has an impressive collection of lightsabers. Unit name - Grievous, Jedi Butcher Tags - Galactic Legend, Dark Side, Attacker, Leader, Droid, Separatist Mastery - Accuracy, Damage, and Defense Penetration (For appearance and animations, Grievous only has two arms deployed unless specified otherwise. His design would be some sort of cross between his 2003 and 2005 versions.) I Will Deal With This Slime Myself (Ultimate Ability) (I recommend reading this after the rest of the kit) Requires at least 70% Ultimate Charge to activate. Ultimate Charge: Grievous, Jedi Butcher gains 3% Ultimate Charge whenever a Target Locked enemy is Critically hit, and 5% Ultimate Charge whenever he gains a stack of Stolen Lightsaber. All allied Separatists dispel all their debuffs and double their Defense for the rest of the encounter. Grievous, Jedi Butcher, gains 100% turn meter, which can't be prevented, and 4 stacks of Stolen Lightsaber. On his next attack, Grievous, Jedi Butcher, deals bonus true damage to the target enemy equal to 100% of his current Defense, tripled against Jedi, which can't be evaded. If 100% Ultimate Charge was used, Grievous, Jedi Butcher, also gains 50% of other Separatist allies' Defense, no longer loses stacks of Stolen Lightsaber for the rest of battle, and instead instantly defeats the next enemy he targets, which can't be evaded or resisted. The defeated enemy can't be revived. [HE ALSO DEPLOYS HIS OTHER TWO ARMS FOR THE REST OF BATTLE :)] To See You Die (Basic) (Final text, Zeta) Deal Physical damage to target enemy, dealing additional true damage equal to 5% of his Max Health, and if the target is a Jedi and defeated by this attack, gain 1 stack of Stolen Lightsaber (max 4) until the end of the encounter. If they are Target Locked, this attack has +40% Health Steal, can’t be evaded or countered, and reduces their Potency and Defense by 4% (stacking) until the end of the encounter. Stolen Lightsaber: +6% Offense, Defense and Resistance per stack; while at 4 stacks, gain +2 Speed (stacking) at the start of each unit’s turn and deal an additional instance of damage when using any ability (limit once per turn) (Animation - Grievous strikes with both of his lightsabers, one after the other) A Fine Addition (Special 1, cooldown 3) (Final text, Zeta) Dispel all buffs on Target Locked enemies and call all Magnaguard allies to assist. For each Target Locked enemy that is Critically hit, gain 1 stack of Stolen Lightsaber. All Separatist allies gain Tactical Supremacy for 3 turns, and allied Tank Magnaguards Taunt for 2 turns, which can’t be copied or dispelled. If an enemy did not have Target Lock, they are inflicted with Fear for 1 turn and Protection Disruption for 2 turns, which can’t be dispelled, evaded or resisted. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn (Animation - that moment in ROTS where he slowly backs away as he tells his Magnaguards “Kill him”) Make Them Suffer (Special 2, cooldown 5) (Final text, Zeta) This ability can’t be used unless Grievous, Jedi Butcher has 4 stacks of Stolen Lightsaber. Deal Physical damage to all enemies equal to 35% of Grievous, Jedi Butcher’s Max Health and inflict Armour Shred until the end of battle and Target Lock for 2 turns. If an enemy was already Target Locked, inflict them with an additional stack of Armour Shred, and also inflict Burning and 3 Damage Over Time effects for 3 turns, which can’t be dispelled. Then, lose all stacks of Stolen Lightsaber. This attack can’t be evaded or resisted. (Animation - one of his weird hand/feet attacks but probably the one he used in his 2003 debut scene) General Of The Droid Army (Leader) (Final text, Zeta) Dark Side allies have +20 Speed, +20% Mastery and +15% Defense, doubled for Separatists. Separatist Droids take 25% reduced damage from Target Locked enemies. Whenever a Separatist ally inflicts Target Lock on an enemy, they gain 2% Mastery until the end of battle (stacking). If that ally has Tactical Supremacy, they also reduce that enemies mastery by 2% (stacking) until the end of battle, which can’t be resisted. Allied Separatist droids with Tactical Supremacy have +30% Defense. Non-droid Separatist allies with Tactical Supremacy are immune to all debuffs. Enemies inflicted with Shock have -10% Potency and Tenacity for each Separatist ally, each droid ally with Tactical Supremacy, and each Jedi enemy. Whenever a Separatist ally is defeated, all other Separatist allies reset their cooldowns. At the start of each encounter after the first, Separatist allies gain 50% Protection Up until the end of the encounter, plus an additional Protection Up equal to their current mastery until the end of the encounter, which can’t be copied, dispelled or prevented, and all enemies are inflicted with Target Lock for 6 turns, which can’t be dispelled, prevented or resisted. No Room For Failure (Unique) (Final text, Zeta) Grievous, Jedi Bucher has bonus Offense equal to his Defense, doubled against Target Locked enemies, and his basic ability deals double damage to Jedi. Whenever a Jedi enemy or Separatist ally is defeated, Grievous, Jedi Butcher gains 1 stack of Stolen Lightsaber, and whenever a Separatist ally is critically hit all allied Separatists gain Critical Avoidance Up and Defense Up for 2 turns. Separatist allies can’t be revived. Target Locked enemies lose 1% Defense at the start of their turn, which can’t be resisted, then Grievous, Jedi Butcher gains that much until the end of the encounter. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.191Views3likes2CommentsDEVS Please Fix GAC
First off, let me be clear: If you are a whale If you're in Aurorium or higher If you have more than 6 GL This ISN'T for you, and please keep your opinions to yourself. Capital Games developers, can you please do something - anything about the absolutely horrendous match making in GAC? I feel very strongly that for Carbonite, Bronzium, and Chromium matchmaking should be filtered first by GP, then GL count, and then relic count. Getting brackets looking like this is absurd (see images). Not to mention the guy with 13M GP and literally every GL shouldn't even be allowed in lower ranks to begin with. If you have an account that filled out, I don't care if you've been inactive for the last 5 years - you still belong in Aurorium so other people have a chance of fair, decent matchmaking. If that's too difficult to implement, then make GP the very first criteria for matchmaking in the first 3 ranks. Let all the high GP players get stuck together, so lower players have a chance to grow, and have decent matches that they can enjoy. I feel sorry for the guys at 6M GP or lower in Chromium. They're literally stuck because of this completely absurd matchmaking. I also detest these lazy, high GP players intentionally dropping ranks for easy wins. Seriously what the heck guys? Aurorium & Kyber I can understand not caring much about GP. Most of those guys have crazy rosters, and can counter GL without using their own more often than not. Good mods, good teams, plenty of experience. Everyone else does not have the same capability because their rosters aren't full, or they lack experience, or a combination of both. I have members in my guild with 1-2 GL in Carbonite who are stuck because most of their units are Gear 12 or lower, being matched with people who have 4-5 GL. Some of them don't even bother signing up for GAC anymore - both returning players and new players alike. Seriously CG, please change matchmaking for lower ranks. The setup is horrible no matter how you look at it now that there are GL, and with new teams that make almost all original teams obsolete. Maybe it's time to think about how that affects the majority of players who aren't at the top, or even near to it...1.7KViews14likes49CommentsEA support is trash
I'm not one to chat with support, but after this GAC and losing twice because of GL Ahsoka battles I finally felt the need to use support after 9 years of playing. While in GAC battles with GL Ahsoka on defense and offense the action buttons at the right bottom of the screen disappear, which end up losing the battle for you. I spend way too much money on this game (over 10k a year) for this type stuff to be happening and also to have this poor of support. I have been trying for two days to get them to understand anything I am saying (they don't even know what GAC even means). They tell me to "restart my phone" or "close all other apps" and try again. We all know you can't just try again in GAC, how does their support not know this? Just rubs me the wrong way when they obviously don't know or care or both. All they seem to want to do is send you and unrelated link for troubleshooting, rush you off the chat and tell you to have a great day.130Views4likes11CommentsGL Ahsoka dose not get an event?!
This is just a mini rant and a bit of a question that I suspect will never be answered. I wanted to know exactly how Ahsoka does not have any in-game events period, despite her being literally the most expensive thing in the game. And now you have these crappy pirate teams coming out and they getting events and raid access. This makes me feel like I absolutely wasted any investment I have on that character with how lackluster she is in the meta and having no events tied to her. Honestly this makes has been the turning point where I will not be spending any more money whatsoever in this game. As an endgame player who isn't a super whale and having to carefully use all my resources and specific ways to make sure I had that team up and running early and is literally one of the worst Galactic Legends on the map. CG the question here is are you going to remedy this and actually make a real event for gl Ashoka. And for anyone who's going to say the peridia patrol is her event, I would say that does not count because it does not allow you to use the GL in the event.55Views1like0CommentsShip idea: M-class fighter aka Rebel M-wing
Name: M-class fighter Affiliation: Light Side, Tank Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa The M-class fighter was a ship used by the Rebel Alliance around 3 ABY. It featured two heavy laser cannons, tow cables and could fit 2 crew members, one pilot and the other who operated the navigation equipment and secondary systems. It was similar in appearance to the Y-Wing but had three thruster rockets (which had been salvaged from wrecked Y-Wings) and was colored green. Whilst the Rebels were stationed on Hoth, Han and Leia piloted one delivering supplies to Rebel base only to crash due to a snowstorm. Both Captain Han Solo and Rebel Officer Leia Organa would be perfect as the pilots as they were piloting it as seen in the comic A Valentine Story. Discuss below what you think its abilities could be.482Views0likes6CommentsCharacter Kit Concept: Jedi Master Dooku
Inspiration: Dooku is one of the most fascinating former Jedi in the saga; he was trained by Yoda himself, and was the master of the Maverick Jedi, Qui-Gon Jinn. He was also a renowned duellist, rivalling even the likes of Cin Drallig and Kelleran Beq. 'Tales of the Jedi' really shone a light on Dooku's time in the order, and added depth to an already-compelling character. Unit Name: Jedi Master Dooku Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Leader, Galactic Republic, Jedi Attacks and Abilities Basic: Lightsaber Finesse Deal Physical damage to target enemy. Each instance of damage has a 50% chance to inflict Stagger for 2 turns, which can't be Evaded or Resisted. If the target enemy has Backfoot, Jedi Master Dooku attacks again. Special 1: Impressive Display (Cooldown: 3) Deal Physical damage to target enemy three times and inflict Armour Shred for the rest of the encounter. If Jedi Master Dooku had Riposte, deal true damage and inflict Backfoot until the end of the encounter or until it is cleansed. If the target enemy has Stagger these effects cannot be evaded or resisted. Backfoot: At the start of the enemy's turn, they have a 50% chance to lose their turn. If they lose their turn in this way, they lose Backfoot. While in Grand Arenas and if all allies are Galactic Republic Jedi: Deal bonus damage based on 50% of Jedi Master Dooku's Potency, and inflict an additional stack of Armour Shred. Special 2: Combat Superiority (Cooldown: 3) Target enemy is inflicted with Marked for 2 turns, which can't be Resisted or Dispelled. Jedi Master Dooku and a random Galactic Republic Jedi ally gain 20% Turn Meter and Riposte for 2 turns. Jedi Master Dooku gains an additional 5% Turn Meter for each Galactic Republic Jedi ally. If Jedi Master Dooku already has Riposte, call two random Galactic Republic Jedi allies to assist. If Sifo-Dyas is present, he is also called to assist. Leader: Peace and Order All Galactic Republic Jedi allies have +40 Counter Chance and have +10% Critical Chance and Critical Damage for each Debuffed ally. Whenever a Galactic Republic Jedi ally inflicts a Debuff, they gain 1% Max Health (stacking, max 75%) and whenever they are Resisted, they gain +2% Potency (stacking, max +60%). While in Grand Arenas and if all allies are Galactic Republic Jedi: All enemies start the battle with Backfoot, which can be neither evaded nor resisted. All allies gain +30% Critical Avoidance until the end of battle and Tenacity Up for 2 turns. Unique: Duellist Whenever any enemy gains Backfoot, Jedi Master Dooku and one random ally gain Retribution for 2 turns. Whenever Jedi Master Dooku gains Retribution, he gains +2% Max Health, +2% Max Protection, +2% offence until the end of battle (Stacking, Max +100%). Whenever a Galactic Republic Jedi ally is damaged by an enemy with Backfoot, Jedi Master Dooku gains Anger for 2 turns and takes a bonus turn. If Jedi Master Dooku damages a single enemy 20 times without damaging any other enemy, he gains Fatal Flourish for 1 turn and that enemy gains Armour Shred. While in Grand Arenas and if all allies are Jedi: All allies gain Foresight at the beginning of battles. Whenever any ally evades an attack, all allies recover 10% Health and 10% Protection. All allies gain bonuses equivalent to Jedi Master Dooku's Health, Protection, and Offence bonuses from this ability. Whenever Jedi Master Dooku damages an enemy affected by Stagger, he applies Backfoot. If the enemy has Armour Shred, this effect cannot be Evaded or Resisted. If Retribution is dispelled from any ally during an enemy's turn, that ally gains Retribution for two turns at the end of that turn. Jedi Master Dooku gains Fatal Flourish twice as fast. Anger: -10% Accuracy except against Debuffed opponents. +50% damage against Debuffed opponents. Anger is dispelled on a successful attack. Fatal Flourish: If target enemy has Armour Shred, instantly defeat target enemy (excluding Galactic Legends and Raid Bosses). Against Galactic Legends, Raid Bosses, and any target that is not Debuffed, ignore Damage Immunity for this attack and deal Massive Damage in addition to the normal damage of this attack. Once an attack deals damage or instantly defeats an enemy, Fatal Flourish is dispelled. Jedi Master Dooku can be obtained by completing the Legacy Event 'Peace and Order' He'll also be required to unlock Galactic Legend Darth Tyranus.618Views7likes8CommentsSwgoh doesnt work anymore
I really appreciate this game,studio and community.I had wonderful time playing,earning chatting and exploring the star wars universe. But everything stoped few days ago when my account just broke.Every time I want to play the game just freezes on loading screen or disney screen. I tried ...EVERYTHING :From swiching VPN,turning off ip adrees tracking,reinstalling,wi fi ,mobile data swiching ,restarting- it doesnt work. I contacted EA ,they gave me tips ,but it didnt work. Very big respect to Swgoh,CG and players.But this problem is huge cause I invested hours in the game ,so if anyone knows anything please let me know273Views2likes10CommentsCrimes against the republic era battle missing
@CG Meathead When you released the schedule for era battles it showed Crimes Against The Republic running twice a week for the duration of the Pirate era, yet only the Knight fall event is showing in the in game events tab for this coming Wednesday - please can you confirm if the Crimes Against The Republic event is due to run as per your schedule?241Views5likes3CommentsFixing the mod system
I have tried a couple times to learn how to remod properly… but mostly I don’t have the time. There is literally no way to determine if a mod is good or not unless I directly compare it to another mod… that I don’t know the quality of. That is a long ridiculous process. I shouldn’t have to remod every single time I want to use my toons for different event. I shouldn’t have to set different mods for Territory Wars and Grand Arena. Is there any plan to make the mod system usable by people that just want to play the game? Is there any plan to make the auto mod system usable for basic events like Order 66?267Views1like13Comments