Ship suggestion: Rebels TIE Fighter aka Sabine's TIE Fighter
Next ship suggestion for the game, the Rebels TIE Fighter aka Sabine's TIE Fighter. https://starwars.fandom.com/wiki/Rebels_TIE_fighter In Canon, the Rebel cell Pheonix Squadron stole a TIE Fighter which had been piloted by the Imperial Baron Valen Rudor and was then used to attack an Imperial Transport carrying prisoners in order of freeing them. Later, the Mandalorian Sabine Wren painted the TIE giving it a more distinct and colorful look. Current characters in the game who could pilot it are either Captain Rex or Ahsoka Tano (Fulcrum).26Views0likes1CommentGrand Arena Captial Ship Death
If you DESTROY an opponents Capitol ship and lose the battle, when attempting the next battle the Capitol ship will spawn again. This should be fixed to where, like all other characters and ships, they stay defeated. After trying to maximize your defense, you don't have many options left for offense and destroying an opponents Capitol ship is a big accomplishment. My opponent went Max D with Prof, Executor, Levi. I destroyed Leviathan. When I went in with clean up crew, I got smashed. Executrix was on Defense which made it frustrating. Leave a comment on what you think should happen. Reply... Stay dead OR Respawn418Views2likes4CommentsI'm cooking up two neutral ship ideas. Tell me what you think so far.
So far I have two ship ideas both are based off of the Hondo Ohnaka pirate gang. I don't have a second character for the ship yet though, but I'll make it soon. First ship Corona-class armed frigate (The big giant disk one) Neutral, Tank, Smuggler, Scoundrel, Cargo Ship Crew: Hondo Ohnaka and (another character I haven't made yet) Unlocks at 85 shards Abilities Medium turbo laser cannons (Basic): Deal physical damage to target enemy and inflict defense down for 2 turns. If target locked call an allied Flarestar-class attack shuttle to assist. If breached inflict expose on target enemy for 2 turns. Ion Barrage (Cooldown 3 turns): Deal special damage to enemy, call another allied bounty hunter and an allied Flarestar-class attack shuttle to assist. If target enemy was target locked remove 10% turn meter from all enemies and Corona-class armed frigate gains turn meter equal to amount of turn meter removed. If target enemy was breached Corona-class armed frigate gains taunt and max health up for 2 turns. Name TBD (Cooldown 4 turns): Summon a Flarestar-class attack shuttle and it gains 20% bonus protection for 2 turns. If there is an allied Flarestar-class attack shuttle already present Corona-class armed frigate and Flarestar-class attack shuttle recover 40% health and protection. Passive abilities Name TBD: When allied scoundrel falls below 40% health dispel all debuffs on that ally and recover 5% protection for each debuff dispelled, then Corona-class armed frigate gains taunt and potency up for 2 turns. Name TBD: When a scoundrel ally defeats an enemy that ally gains 12 speed stacking (Max 36) and their cooldowns are decreased by 1. Second ship Flarestar-class attack shuttle (Summon) Neutral, Support, Scoundrel, Smuggler Crewless Abilities Light Lasers (Basic): Deal physical damage to target enemy and if an allied Corona-class armed frigate has taunt grant the allied Corona-class armed frigate protection up 15% for 2 turns, if not Flarestar-class attack shuttle gains stealth for 1 turn. Name TBD (Cooldown 3 turns): Grant all scoundrel allies speed up, critical chance up, and 30% turn meter. Passive Name TBD: When a scoundrel ally scores a critical hit Flarestar-class attack shuttle gains 5% turn meter. If you have any ideas for the copilot of the Corona-class ship, names for the abilities, and other suggestions I would love to hear it.76Views1like5CommentsDefine 'TIE Fighter'
I feel like since the TIE Defender has the passive 'Counts as an Imperial TIE Fighter', that the TIE Reaper, TIE Advanced X1, TIE/IN Interceptor and the TIE Bomber should all also have that caveat.... Or am I the only one who thinks that? It just feels weird that the Defender and the Base Fighter are the only ones that benefit from 'Formation' when that was the whole point of TIEs, was to swarm together in formation...90Views0likes1CommentWhy did they remove the pilot cam in fleet battles?
New update dropped, instead of the the old cameras on the ship's cockpits showing a model of the character piloting the vehicles, it was a nice way to show your characters in control of your ships, made the whole experience more immersive specially with fleet commanders like Thrawn and Grievous We now have static images and I hate it324Views1like5CommentsMore SWTOR Characters
The Old Republic Tag is being severely underused and I think many of you would agree. Ever since Malgus and Sith assassin/marauder were added I've been wondering when the light side SWTOR characters would come into the game such as Satele Shan, Jace Malcolm, Republic Commando/Vanguard, etc. These are the front runners of most of the SWTOR cinematic trailers and some of the most played classes in the game and it would even lead perfectly into a Jedi consular/guardian re-work, 2 of the oldest characters in SWGOH and the least used sadly. Not only would adding these characters revitalize the tag, it would open up the possibility for an Old Republic fleet. Currently the Ebon Hawk is the only ship with that tag, but the ships from SWTOR's starfighter battles could easily make the cut like they did for the Marauder's ship, the extinction class bomber. I'm going to list off some characters and ships just to show examples of what could be added (for many different tags, not just old republic). Characters: Republic Troopers (Vanguard/Commando) Satele Shan Jace Malcolm General Garza Commander Tavus (any of Havoc squad) HK-51 Shae Vizla GXR-7 Command Droid Treek Imperial Agent (Operative/Sniper) Ships: BT-7 Thunderclap Jedi Defender XS Stock Light Valor Class Cruiser Fortitude-class Assault Shuttle Liberator-class Starfighter PT-7 Raven-class Bomber Give me your feedback, i'd love to hear if there are more out there that want to see this stuff added to the game as well or just about any characters/ships that would better fit.167Views1like7CommentsStar Wars Outlaws content
With the recent release of Ubisoft's 'Star Wars: Outlaws', it's a matter of time before units from that game make their way onto the Holotables: Kay Vess The primary protagonist, seeking to make favour with the Pyke Syndicate, Crimson Dawn and Hutt Cartel. Will be a Neutral character like Hondo and will also have the Scoundrel and Smuggler tags, but will be an Attacker-class character. ND-5 A reprogrammed BX Commando Droid who accompanies Kay Vess on her missions; wears a coat. Would be a Tank-class character focused on Offense. Trailblazer Kay Vess' ship263Views0likes6Comments