AI in wet conditions are far too fast
the AI’s pace in wet conditions on the wet tyres is far too quick and it’s impossible to keep up with them. Even changing to inters and doing faster lap times the AI are still going quicker on worn wet tyres. It’s almost like they have unlimited traction8.4KViews192likes166CommentsAI straight line speed.
The AI straight line speed is absolutely absurd. I can have DRS and dump the entire battery running 0-0 wings and still not overtake or be able to defend. it was the same on launch for either F123 or F124 and it took like a month to fix it and it was unplayable the entire time.8.1KViews142likes201CommentsAI Has Unfair Advantages Due to Missing Simulation Depth (ERS, Tires, Weather)
There is no question that the AI has improved drastically compared to last year, especially in terms of behavior during duels and making more mistakes. It feels much more realistic and human-like. However, there are aspects of the AI that completely destroy any immersion and leave me mostly frustrated. The big problem with the AI is that it has virtually no simulation depth. It only pretends to have it - but that's just an illusion. And it’s precisely this lack of simulation depth that causes the frustrating situations most of us have long noticed. The AI has no ERS simulation. If you watch the AI steering wheels in a replay, it appears they are using ERS and the percentage is dropping. Unfortunately, that's deception. It has nothing to do with their actual ERS reserves. You can tell because their cars don’t flash once they fall below 10% ERS - unlike the player’s car, which does flash to inform the following driver that the battery is empty. Even with 10% ERS, the AI drives as if they had 100%. They reach the same top speed regardless of whether their wheel display shows full or empty ERS. It is literally just an illusion. So, the AI has unlimited ERS and uses it on the straights constantly, regardless of the percentage shown on their wheel. This leads to a situation where the player can keep up for the first 2-3 laps, but once the player’s ERS is used up and needs recharging, the player is hopelessly inferior on the straights. Because the AI never needs to recharge - it’s simply not simulated. The same applies to tire wear. The AI has no tire wear simulation. The AI gets slightly slower over the course of the race to simulate tire wear. But it’s not actually simulated. It’s just pre-programmed behavior. That’s why it often feels like the AI gets faster as the race goes on - or rather, we get slower. Their programmed pace reduction affects their speed less than the real tire degradation the player experiences. So, the player loses more race pace over the stint than the AI. Now lets talk about tire temperature. To keep it short: the AI does not simulate tire temperature. In dry races, this has no effect 99% of the time. But in wet or changing conditions, it becomes a crucial factor. (And yes, the player can turn off tire temperature simulation.) Now to the topic that’s probably the most controversial: AI on a wet track. The reason the AI is so superhumanly strong in the wet is a combination of the factors mentioned above plus their traction control, which works completely differently from the player’s. If the player has traction control enabled and hits the throttle, it only releases as much power as needed to prevent wheelspin. But it never releases the optimal amount - you're never at the limit of wheelspin. In fact, the traction control releases far less power than what would actually be possible. That’s also why you're always faster without traction control than with it. The AI's traction control works completely differently. It always releases the optimal amount of power at all times. Combined with the lack of simulation depth - which makes them immune to external factors - this makes them unrealistically strong in certain corners, and especially in the wet. They activate ERS right at the apex of a corner and - thanks to their special traction control - blast out of slow corners unrealistically fast. If the player tries the same thing, they lose grip and spin out because the player is subject to simulation-based physics the AI is not. The fact that the AI doesn’t simulate things like physics, aerodynamics, dirt on the tires, etc. only amplifies their superhuman behavior. Anyone who has played a MyTeam/Driver Career over several seasons in past F1 games will have noticed: The more developed the cars become, the stronger the AI gets. To the point where you have to keep lowering the difficulty to keep up. That’s because the AI is free from any simulation or external influences like physics, etc. They get 100% of the power to the track at all times. Whether the physics allow it or not doesn’t matter for the AI. They literally break the laws of nature. And that’s what makes them absurdly strong. The F1 Game series urgently needs a new Game engine that allows AI to be simulated the same way as the player. As long as that isn’t possible, nothing will change. The AI will always have a massive competitive advantage.1.6KViews73likes12CommentsManager Career Mode issues (compiled)
Thought having a compilation thread as such would make it easier for EA (if they can be bothered after spending most of the year fixing/changing/improving Ultimate Team) to review, ones I've picked up so far: Matchday experience: Removing of the pre-match team line ups, cutscenes, music etc Substitute benches should be 9 players, not 7 Wrong manager sometimes being followed on the new Manager Cam New commentary team unavailable in Career Mode Teams always shoot the same way (option to choose needed) Some kits not available in Customise screen (Tottenham 3rd kit for example) Referee POV cam - when red card is issued the referee shows a yellow card AI puts players out of position regularly At half time sometimes there is a cutscene loop which you can't escape so have to restart the game Teams should shoot towards a preferred end in the second half when at home (Chelsea towards 'The Shed', Arsenal towards 'The Clock End', Tottenham towards the 'Park Lane/South Stand' etc etc After match let us see results of other games in the league for longer General: The length of career mode is set too short overall still Date disappeared from main landing page in Career Mode Coaches causing a freeze/crash when fired The training plan (sharpness/fitness) doesn't work well Pre/Post-Match interviews still ask irrelevant questions Manager objectives are unreasonable and unrealistic and can get you fired even when playing well Ten Hag's face is missing despite being in Fifa 23 (Postecoglou face also not real yet but may be as new to Premier League) When winning German Supercup in manager overview it says "final" instead of "winner" The Dutch & Portuguese Supercups are missing (may be others too) Kit sponsors are missing in some countries Supercups are not counted in number of trophies won in Manager Overview Generated youth players have a 2D picture with the wrong kit on Shirt sleeve sponsors incorrect when promoted/relegated in English Premier League/EFL Championship (also when winning cup competitions) PlayStyles too rare on Youth Players (may not be any) "Let the training plan do its work" email comes too regularly and is unnecessary Number of characters available when editing a stadium name has been reduced and is way too low Editing a players sleeve length doesn't always work Create a club - can't use the new kit options in Clubs Create a club - selecting a rival should let you pick from any league, not just the one you start in Players complain about not playing enough when their role is 'Sporadic' Players complain about not playing when they are out injured Loaned in players get constant complaints if they don't play every minute in emails from parent club No option to see how many minutes our loaned out players are getting No option to turn off the objectives as they can ruin the mode Player morale can drop too much in one go from Press Conference answers AI teams should player weakened squads in certain competitions (early rounds of Carabao Cup for example) When simming there seem to be far too many goals late in the game if you start to sim from a comfortable position (ie. 3-0) Youth academy names are way too limited and repetitive Custom tactical visions are penalised permanently Players being subbed late into games handing in transfer requests Two Hummel kits are identical in Create-A-Club No new badges in Create-A-Club and some even removed Option to save an avatar to re-use again in another save Long sleeves don't work on Nike/Puma kits Morale system doesn't work - too many players get unhappy to easily Transfers: Not been improved/changed for years Can be really hard to sell low-rated players when a high rated team No loan options such as mandatory purchases AI making unrealistic transfers regularly After a few seasons AI not signing big enough squads AI sign too many players in the same position Sometimes when offer accepted a random background of the pitch is shown during the cutscene When signing a player it's impossible to negotiate a lower squad role Music cuts out in cutscenes Players signing pre-contracts will join in the winter transfer window (gamebreaker) Skip cutscene for players signing/leaving needs implementing Sign players on one-year contract but can't negotiate another year so teams sign them on pre-contracts and I don't have options During contract renewal, players never want an extension Please do add as many as you can to this thread and I'll try to make an effort to update this if possible!10KViews66likes134CommentsPlease let us add/train playstyles in Career Mode
I love the introduction of playstyles, but it can be so much better if we can add them/train players to obtain them. Playstyles are such an important aspect of the game and it is extremely disappointing that we can’t train our players to have playstyles/playstyle+. In FC24 we had the playstyle training glitch and it was one of them best features in the game (adding playstyles to any players). I played FC24 more than any other FIFA because of this glitch. I sincerely hope EA find a way to add the ability for players to obtain playstyles and playstyle+ in the future.6.6KViews56likes13CommentsAi is broken!
The Ai is completely broken! (Which in career and my team means that the racing is broken). The Ai at race starts are slow, the ai on the corners are extremely slow and then on the straights they are insanely fast. In the wet weather they are far far too fast. This needs sorting ASAP! It’s a racing game and unless you aren’t against Ai you can’t properly race because it’s broken!🤦🏼♀️AI Difficulty Imbalance Between Dry and Wet Conditions – Needs Fixing
The real problem is that the AI is too slow in dry conditions. I can beat it without any setup at 110 difficulty, and even with a margin, while in the wet it’s almost two seconds faster than me. I think the wet difficulty is well balanced. Racing at 110 in the wet can be a good challenge for pro players. The point is that the dry difficulty needs to be increased by at least a second, or even a second and a half, to match the level of challenge in the wet. And let’s not even talk about Monaco, where at 110 the AI is almost two seconds slower than me in dry conditions without a setup. This is a very serious issue and discourages me from starting a career mode — it needs to be fixed immediately.686Views40likes10CommentsF1 25 2 player career mode driver icons turned on with no option
Me and my friend finished the first season of our 2 player career mode, and a bunch of teams started signing driver icons. There was no setting to turn it off, and we can’t go back on it at all. Basically a waste of an entire season. This is broken and needs a fix asap. Can’t even start another one until I know this won’t happen again1.7KViews36likes45CommentsNo match intro video in one player career mode
So the match intro video is back in manager career mode, but not in one player career mode, why? Can u please bring the match intros video also back to one player career mode please. I wanna feel the atmosfeer before starting a match.Solved11KViews35likes234Comments