FIX THE GOALKEEPERS
Hi, im a Content Creator on YouTube, iTz Superfly and have been playing since FIFA 98 and Been playing GK from FIFA 11 to present im a competitive player in Leagues. so i would like to think i know a lot about this position. So Firstly i want to say the Game feels great im loving the game but these are my issues with GK in Pro Clubs i'll start with the most important to least important but they all need Improving a lot, 1. None of the playstyles work and here's some examples, * Footwork playstyle - Never Ever Triggers not even for low shots like intended, 1 - 100 shots maybe saved with the Foot. * 1 on 1 GK rush Playstyle - When you Rush out the GK just slides even if the player hasn't even taken the shot and even stopping with the rush to set your feet still don't work , the animations for this playstyle is completely useless. very lucky if you actually make a save doing this. - Why cant we rush out and make ourselves a Big target with Manually Saving with X - B inputs like FIFA 13 days so we have more chance to save ( This playstyle is probably the one that needs looked at most ) * Deflector Playstyle - Now this playstyle might as well be removed from the game, i understand that the coding for this must be very hard as how can the game predict where other players will be to not push the ball into their path but that being said it needs serious work or why cant we catch the ball more with our 90+ Handling * Removal of the Reflex Playstyle - GK's need a playstyle like this to help us compete against players with 98 Finishing and 98 Shot power that's without the playstyles added to that. 2. GK reaction time needs to be way faster when flicking the Right Stick in the Direction of the ball as most of the time you can be standing in the perfect position and the shot will come at you and the GK just watches it go in with No Reactions even if you Flick the RS 3. Auto positioning needs working on When players are outside the box the Auto Position pushes you onto your 6 yard line making long shots much easier to score, the movement needs to be much faster and smarter. even with 99 positioning. 4. Get up from the floor much faster or try and make another save while on the floor if the ball is shot near you ive been playing GK since FIFA 11 the introduction of the GK position i know how good GK's used to be and this isnt it, everything is heavily favoured in the Attackers and so it should be they are shooting the ball into the net but we need more for GK's. The game just don't feel great anymore with bags of goals it needs to be a challenge for Attackers to Score against GK's Ai or Human Controlled, i have a few ideas that could help that. 1. Attackers if they have Low Samina and shoot the shot power & Accuracy should be less 2. GK's need better Playstyles like: * Shots inside the box GK has Quicker reflexes and dives * GK's can see an indicator under the Attackers Feet when they are about to shoot ( this used to be a feature ) this gives GK's a chance to not flick the RS early and read the game better * more chance to Catch the ball from shots Like i said im the Biggest GoalKeeper Content Creator on YouTube that plays Competitively and Live streams all games and the whole GK community wants changes no one wants to play GK anymore and that would be a sad day for the pro clubs community. i love this game and i just wish you had Pro Clubs content creators on board who play the game at a high level and been doing it for years and know what they are talking about when it comes to a balanced game, because believe it or not even the attackers in pro clubs hate how bad GK is. i know you have VPG on board but you need more, im putting my self out there to help improve the pro clubs side of gameplay and in general improve the whole game with ideas. i hope you find this post not an attack but a helpful post and highlighting what needs changing. i look forward to your response.1.1KViews31likes12CommentsFC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This isn’t a tuning issue. It isn’t “early patch adjustments needed.” It’s a foundational intelligence problem. Right now, FC 26 does not understand football at a systems level. Multiple core mechanics actively work against logic, positioning, and player intent. Below is a breakdown of what’s going wrong. 1. Passing Logic Has No Spatial Awareness Passing feels disconnected from player input and football fundamentals. The engine consistently selects the wrong target. Pass down, it passes up. Pass right it passes left. Simple or obvious passing lanes are ignored. Through balls are to overpowered and normal passes to underpowered. U got people that just exploit the mechanics of the game spamming the incisive pass with no logic other than its too strong. The system shows no awareness of angles, pressure, or body positioning. It often feels like the game overrides your decision and chooses chaos. This isn’t difficulty. It’s just broken. 2. Bounce-Back Tackles Winning the ball cleanly should end an attack. Instead: You time a tackle perfectly. You clearly win possession. The ball ricochets instantly back to the attacker. The attack continues like nothing happened. Repeatedly. This creates artificial pressure and removes defensive reward. Tackling is reduced to a minor inconvenience instead of a skill-based action. 3. Overpowered Tackles From Behind, overpowered physical duels Defenders can: Stick out a leg from behind with zero body position. Magnetically hook the ball away. Win possession with no foul called. Physical challenges are waaay to strong, i mean my 99 strength player get bullied of the ball like nothing by a 77 female. Physical only favours defender. Its completely idiotic gameplay. Meanwhile, attackers lose the ball from the slightest toe contact as if the defender’s boot has superglue on it. Skill dribbling is punished. Blind tackling is rewarded. 4. Defensive AI Centre-backs: Abandon the defensive line with no trigger. Create massive gaps for through balls. Defending in this game is just incredibly moronic. Fullbacks randomly tuck inside instead of tracking the winger they’re supposed to mark. Centre-backs follow runners deep into the box instead of holding the line, completely killing any chance of an offside trap. Meanwhile CDMs and midfielders just jog back half-heartedly and don’t track runs properly at all. The result is chaos every single attack. You’re constantly fighting your own AI more than the opponent. Defensive structure just collapses for no logical reason. And yes, attacking AI is also pretty dumb — players making terrible runs or standing still — but at least that doesn’t completely break the game the way defensive AI does. Right now the level of AI honestly feels like something from a game two decades ago. It’s incredibly poor for a modern football title. At this point it really feels like the people making these gameplay decisions don’t understand basic football structure or how defensive positioning should actually work. There is no consistent defensive structure logic. 5. Corners = Instant Counterattacks (Again) After a corner: Your players are out of position. One clearance turns into a 3v2 or 4v2 sprint. No recovery AI logic activates. This isn’t realistic counterplay. It’s systemic imbalance. 6. Attacking AI Is Either Static or Brain-Dead Forwards: Stand still next to defenders. Make runs directly into marked areas. Sprint into offside like a blind buffalo in a stampede. Ignore obvious gaps between centre-backs. There’s no timing, no staggered runs, no reading of play. 7. Dribbling and Creativity Nerfed Into Oblivion Dribbling has been reduced to: Clumsy collisions. Coin-flip animations. Random dispossession. Creative play is punished. Exploit mechanics are rewarded. Anything that requires skill rather than abuse of mechanics has been systematically weakened. 8. Goalkeeper Inconsistency Keepers: Concede from impossible tight angles. Fail to react to near-post shots. Miss routine saves. Then pull off superhuman saves from point-blank range. There’s no logic curve. It feels animation-driven, not physics-driven. Certain angles should not be 100% goals. 9. “Impossible” Solo Goals Players can: Run straight through multiple defenders. Ignore physical pressure. Score from unrealistic shooting positions. Meanwhile structured build-up play is unreliable. The balance favors chaos over football. 10. Reward Structure Punishes the Average Player Example: 24 attempts required. 20 wins needed for full rewards. That locks a large portion of the player base out. Instead of scaling rewards fairly, the system demands near-perfection. It discourages participation. 11. Pack Weight & Progression Frustration Whether intentional or not: Pack luck feels heavily unrewarding. Progression feels grind-gated. Rewards don’t match effort. If gameplay is frustrating and rewards are underwhelming, engagement drops fast. 12. Server Instability & Input Delay Especially during objective tournaments: Heavy gameplay. Delayed inputs. Inconsistent responsiveness. Skill gap disappears when responsiveness isn’t consistent. 13. Rubberbanding & Objective Quitting When players: Rubberband to complete objectives. Intentionally lose to avoid playing… That’s not a community problem. That’s a gameplay satisfaction problem. People avoid playing because the experience isn’t enjoyable. Core Issue: The Game Doesn’t Reward Football Intelligence 14. Counterattacks Counterattacking is way overpowered. Mainly cause the low IQ defence AI dont understand marking and offside. They dont leave runners at right time. They dont push up the offside line. And when they actually do need to track runners they fall back to give them space. Totalt moronic gameplay AI Right now: Reading the play isn’t rewarded. Tackling cleanly isn’t rewarded. Creative dribbling isn’t rewarded. Structured defending isn’t rewarded. Patient build-up isn’t rewarded. Exploit-heavy, chaotic play is. This isn’t realism. It isn’t difficulty. It’s low-level decision logic across multiple systems. What Needs to Change Rework spatial awareness in passing. Remove or drastically reduce bounce-back possession immunity. Tone down behind-the-back tackling magnetism. Fix defensive line discipline AI. Balance corner recovery logic. Improve attacking run intelligence and offside awareness. Restore dribbling responsiveness and reward skill input. Stabilize goalkeeping logic based on angle and distance. Overpowered females outmuscle big guys. Just seriously. Just give evryone pink hair and pink boots allready. Adjust reward systems to scale more fairly. Fix server responsiveness before adding more content. If this is the intended gameplay direction, then it’s deeply concerning. Because right now, FC 26 doesn’t feel competitive. It doesn’t feel realistic. And it definitely doesn’t feel intelligent. A great example is when my midfielder just runs past the guy with the ball to go to his position instead of going for the ball. Again low iq AI Tactics are terrible... It feels like a football game that doesn’t understand football. U also have negative game mechanics. The game is full of them, like ur player slowing down, tumbling for 4 seconds, or the best way to prove it... If u try to pass at the back ur passes come unprecise and the first touch becomes difficult even from a small pass. So yes game is actively trying to make u worse. Many more things as well but all these are core problems with the game. But the really tragic part is... This is not at all fun or enjoyable. Ping used to average around 30ms. Now it’s sitting at 38ms. Either half the player base quit overnight, or the servers have somehow gotten worse. And honestly? It feels like the latter. Gameplay is completely off. The connection feels delayed, heavy, unresponsive. Whether it’s bad ping or just broken mechanics, dribbling has been absolutely nerfed into the ground. Players turn like trucks, skill moves feel delayed, and responsiveness is nowhere near what it should be. This isn’t “competitive difficulty.” It’s input lag and clunky gameplay. Right now, it’s borderline unplayable. Fix the servers. Fix the responsiveness. Because this? This isn’t it. On a scale of 1 to 6 this is a clear 1. Its a really really terrible product and should never been released. This reeks of lack of understanding, lazy solutions and a complete lack of care about football or your customers. Just horrible If i ever want to just destroy and take everything thats fun out of something i would hire EA. Sry for long post, but its just so much wrong with the game1.1KViews30likes30CommentsFundamentale Probleme mit Gameplay, Matchmaking, Ultimate Team
Sehr geehrtes EAFC-Team, sehr geehrte Community-Manager, liebe Mitspieler, ich schreibe diesen Beitrag als langjähriger Spieler der FIFA- bzw. EAFC-Reihe. Ich spiele diese Serie seit den allerersten Teilen und habe wirklich jeden Ableger erlebt – von den frühen Konsolen bis heute. Auch EAFC 26 habe ich wieder gekauft, wieder mit Hoffnung, wieder mit der Erwartung, dass es endlich besser wird. Leider muss ich sagen: EAFC 26 setzt für mich den Negativtrend der letzten Jahre konsequent fort. 1. Gameplay: Toreflut statt Fußball Das zentrale Problem vorweg: EAFC 26 fühlt sich nicht mehr wie Fußball an. Rivals und FUT Champions sind faktisch kaum noch spielbar, ohne dass absurd viele Tore fallen. Der Schnitt meiner letzten 40 Spiele liegt bei 13 Toren pro Partie. Kurze Rechnung: 90 Minuten Spielzeit 13 Tore pro Spiel = ein Tor alle ca. 6,9 Minuten Das ist kein Ausreißer, das ist der Regelfall. Ergebnisse wie: 10:7 14:6 9:8 7:6 sind keine Seltenheit mehr, sondern Normalzustand. Es geht mir ausdrücklich nicht darum, dass ich verliere – ich gewinne die meisten dieser Spiele. Aber selbst Siege fühlen sich nicht mehr gut an, weil das gesamte Spielgefühl völlig entgleist ist. Das Spiel ist nur noch Druck, weil man das Gefühl hat keine Kontrolle über das Gameplay zu haben. Fußball lebt von Spannung, von Phasen, von Kontrolle, von Defensive. EAFC 26 wirkt dagegen wie ein permanentes Hin-und-Her ohne Struktur, ohne Balance, ohne taktische Tiefe. 2. Tempo & Physik: Wenn 78 schneller ist als 94 Ein weiterer gravierender Punkt: das Tempo-System. Wie kann es sein, dass Spieler mit 94 Tempo regelmäßig von Spielern mit 70–78 Tempo eingeholt oder sogar überrannt werden? Und nein – es ist nicht nur ein einzelner Spieler. Es betrifft ganze Mannschaften. Das Spiel fühlt sich oft so an, als würde: der Gegner auf 1,5-facher Geschwindigkeit spielen während das eigene Team auf 0,8-Tempo festhängt. Besonders auffällig ist dieses Phänomen in Rivals und FUT Champions. Das sorgt für ein permanentes Gefühl von Ungleichgewicht und Kontrollverlust – unabhängig von Skill, Taktik oder Spielerwerten. 3. Matchmaking: Ligen ohne Bedeutung Ich bin seit Jahren Liga-1-Spieler. In EAFC 26 komme ich aktuell nicht einmal zuverlässig über Liga 4 hinaus. Der eigentliche Witz: Spiele ich auf Accounts von Freunden in Liga 7 oder 8, sind die Gegner exakt genauso stark wie in Liga 4. Es gibt keinerlei spürbare Leistungsabstufung mehr. Zusätzlich berichten zahlreiche Spieler davon, dass sie in Liga 7 oder 8 auf Gegner treffen, die nachweislich in Liga 2 oder höher spielen. Das wirft eine einfache Frage auf: Was soll dieses Matchmaking eigentlich leisten? Für Casual-Spieler bedeutet das: kein Fortschrittsgefühl keine Lernkurve kein Spaß Wenn jede Partie unabhängig von Liga oder Einstieg brutal schwer ist, verliert das gesamte Ligensystem seinen Sinn. 4. Meta, Patches und Influencer-Fokus Das Gameplay wird seit Jahren zunehmend von Meta-Mechaniken dominiert: identische Spielzüge identische Tore identische Spielerprofile Diese Metas werden oft durch Influencer und Streamer verbreitet und viel zu spät oder gar nicht gepatcht. Zu Beginn von EAFC 26 war das Gameplay vergleichsweise angenehm: moderates Tempo realistischere Ergebnisse Spiele wie 3:1, 4:2, 5:1 oder auch knappe 2:1 oder 3:2 Doch statt dieses Fundament zu stabilisieren, wurde es durch Patches wieder Schritt für Schritt zerstört. Es entsteht zunehmend der Eindruck, dass nicht die breite Spielerschaft, sondern eine sehr laute, sehr kleine Gruppe das Gameplay diktiert – insbesondere jene, für die jedes Spiel ein Highlight-Clip sein muss. 5. Torhüter & Abschlüsse: Realität komplett verlassen Einige Beispiele: Flachschüsse aus zb. 16 Metern trudeln regelmäßig ins lange Eck, in Zeitlupe und Torwart ohne Chance Torhüter reagieren verzögert oder gar nicht angeschnittene Schüsse aus bestimmten Winkeln sind nahezu garantiertes Tor Besonders irritierend: Torhüter bewegen sich teils vom Ball weg oder „fallen“ rückwärts ins Tornetz Das manuelle Torhüter-Verschieben verschärft das Problem zusätzlich und wirkt fehl am Platz in einem kompetitiven Spiel. Eine automatische, situationsabhängige Positionierung wäre hier deutlich sinnvoller. 6. Ultimate Team: Progression nur noch über Zeit oder Geld Ultimate Team ist klar der Mittelpunkt des gesamten Spiels – andere Modi wirken wie Beiwerk. Probleme: Kampagnenkarten extrem selten tauschbare Packs nahezu immer wertlos gute Karten fast ausschließlich untauschbar Als Casual-Spieler ist es faktisch unmöglich: sinnvoll Coins zu verdienen konkurrenzfähige Teams aufzubauen Ohne: permanentes und zeitaufwendiges Trading extremen Zeitaufwand oder zusätzliche Geldausgaben kommt man kaum voran. Das fühlt sich weniger nach Motivation, sondern eher nach gezielter Frustration an. 7. Content & Authentizität EAFC lebt von Lizenzen – und das ist ein großer Pluspunkt. Umso unverständlicher ist es, dass: fantasiehafte Trikots künstliche Designs austauschbare Stadion-Items bunte, knallige unechte Trikots einen so großen Raum einnehmen. Warum nicht: echte Vereins-Choreos (was gibt es da für geile Choreos der Fans im Stadion als Beispiel) reale Fan-Darstellungen mehr Retro-Trikots alternative Originaltrikots? Viele Spieler möchten realistischen Fußball, keinen Fantasie-Modus. 8. Bugs & Technik: Nicht akzeptabel Ein konkretes Beispiel: XL-Choreo-Länderflaggen aus Packs korrekt gezogen im Verein jedoch nicht auffindbar, außer man rüstet sie direkt nach dem Pack-Opening aus Solche Bugs sind reproduzierbar und bestehen teilweise über mehrere Titel hinweg. Auch das Menü ist weiterhin: träge fehleranfällig voll mit Problemen, die seit Jahren bekannt sind die Gruppen und Einladeoption für Freunde ist schwach (müssen sehr oft die Gruppe auflösen, weil man als bestehende Gruppe kein neues Spiel starten kann) Für ein Spiel mit diesem Premium-Preis ist das schlicht nicht angemessen. 9. Fazit EAFC 26 wirkt aktuell: unausgeglichen überdreht zu stark auf Monetarisierung fokussiert weit entfernt von einer Fußball-Simulation Ich werde mich vorerst von diesem Spiel zurückziehen. Nicht aus Trotz, sondern aus Enttäuschung. Ich wünsche mir kein perfektes Spiel – nur ein stabiles, faires und fußballnahes Gameplay, das nicht mit jedem Patch weiter auseinanderfällt. Vielleicht wäre weniger Aktion und mehr Substanz wieder ein Schritt in die richtige Richtung. Ich möchte Fußball spielen und erleben und kein Action-Spiel... Mit nachdenklichen Grüßen, ein langjähriger Spieler und ehemaliger Fan der Reihe!2.4KViews26likes108CommentsThis Game Is Dead: EA Needs to Hear This NOW
I’m officially done with this game and I need to say everything while I still can. If EA actually cares about honest feedback from real players, this is it. Week 1 of this FC was amazing. The gameplay was smooth, responsive, and felt fair. It actually felt like the best FC version I’ve ever played. But from that point on, it has been downhill. Every update, patch, and tweak has ruined the game. Week after week it gets slower, heavier, and more scripted. The game doesn’t feel like it’s controlled by the player anymore. It feels like it controls itself. FUT Champions is the clearest example. Every year it’s the same story: no matter how I start, the game forces me into a specific outcome. This year proves it perfectly. I can start 7-0 or 5-5, it doesn’t matter. I ALWAYS end at 11 wins. Every single weekend. The game manipulates matches to keep players within that range, punishing anyone who might actually outperform it. That is not competitive. That is manipulation disguised as matchmaking. And what do we get for it? Rewards that are completely worthless. Most weeks I don’t even get a single walkout from 11-win packs. Grinding 15 sweaty, scripted matches just to open trash packs is insulting. It makes the entire mode pointless. The engine itself is terrible. Player movement is delayed, input is unresponsive, and animations override everything you try to do. Turning, dribbling, and defending all feel inconsistent. The game doesn’t feel like football anymore. It feels like random events happening and you hope to react in time. Skill doesn’t decide results, momentum swings and hidden mechanics do. And speaking of hidden mechanics, DDA or whatever invisible balancing system is in place ruins every competitive match. Passes slow down, players become heavy, your goalkeeper does random things, and suddenly your opponent is unstoppable. If you want fair gameplay, fix matchmaking. Don’t manipulate matches to stop someone from quitting. I’m convinced my account is shadow-banned or treated differently. Gameplay feels slower, packs are worse than what I see on streams, and match outcomes feel controlled. Tonight was the last straw. I spent 1 million coins on store packs before quitting and got absolutely nothing. Not a single good player. This is ridiculous. I’m done wasting time, energy, and money on a game that doesn’t reward effort or skill. EA, if you actually want this franchise to survive, here’s what needs to happen: change the engine or rebuild it, remove all hidden balancing systems, give players full control of their team, stop patching the game every week just to break it further, fix rewards so 11 wins actually feel worth it, and start listening to the players who actually play your game instead of ignoring us. I’m not writing this because I hate the game. I’m writing this because I actually cared about it. I used to love it. I wanted it to be competitive, fun, and rewarding. Right now, it’s just scripted, frustrating, and unfair. I’m done playing. I know this post will probably get deleted as soon as someone sees it. You can ban me or do whatever you want. It’s over for me with this game. But I needed to say the truth while I still could.2.4KViews22likes28CommentsFour Friends 🫂, Two Teams ⚽, One Missing Feature 🥺, Don’t Skip 2v2 Again!
One of the biggest letdowns in EA FC 25 was the absence of online 2v2 friendlies using real teams — something that’s been a dream feature for many of us. Right now, you can only play 2v2 locally with friends using clubs or national teams. But if you’re online and want to play 2v2 with three other friends (that are seperated), you're out of luck. We’re asking for a simple but powerful feature: Let four separate players (two on each team) play online using real-world teams in a friendly match. Why is this important? Siblings, cousins, old friends — people who live apart — want to team up like old times. It was heavily requested in FC 25 forums and left a lot of players disappointed when it didn’t return. We know the mechanics exist — it works locally. Let’s make it online. > 🎮 Let’s bring that community fun back. The demand is real.3.7KViews18likes17CommentsÉ REALMENTE UM DESCASO.
Eu compro FIFA desde que se iniciou o projeto, depois passei para o EA FC, segui firme, pagando um absurdo em um jogo que era apenas atualização. Só que esse EA FC 26 realmente foi diferente, uma gameplay top, mais cadenciada, realmente eu curti... Porém veio a atualização e matou o jogo, estamos jogando com ping a 112 ms, 89 MS todo jogo, e ainda dizem que é normal. Vocês conseguiram acabar com o jogo, o clubs está injogavel , parabéns pra vocês, espero que consigam arrumar a conexão que está horripilante.1.2KViews15likes137CommentsGame play horrible!
I suggest to everyone who is having an issues with this garbage game called EAFC25 to create a petition, to allow us to post videos and to basically obligate them to answer to this issues on EAFC25. That’s is enough. Game play is impossible to play it , players are not responding to commands, late response, 3-4 seconds. That’s a big shame ! EA shame on you!1.1KViews13likes62CommentsOutdated transfers on February 17rd, SHAME!
Dear EAFC 25 developers, I am writing this message to express my deep indignation with the lack of winter transfer updates in the game until February 14rd. As a dedicated player of the career mode, I eagerly expected the market movements to be reflected in the game, allowing for a more realistic and up-to-date experience. However, I was extremely frustrated to discover that an update released on February 02th, instead of improving the situation, actually regressed the transfers. Players who had been transferred in previous versions inexplicably returned to their original teams. It is unacceptable that on February 17rd, we still do not have access to the complete transfers up until this date. The transfer window for major leagues has already closed and the lack of proper updates makes the game experience extremely frustrating and outdated. I kindly request that you rectify this situation as soon as possible. We, dedicated players of EAFC 25, deserve a quality experience where transfers are updated in a timely and accurate manner. After all, this is what brings realism and immersion to the game. I hope to receive a positive response and a prompt update on the winter transfers. I believe that we can make EAFC an even better game, as long as there is a genuine commitment to the players' expectations. Sincerely, A disappointed fan of EAFC 252.1KViews13likes7CommentsEA Lachnummer
Unglaublich, was sich EA hier wieder leistet. Das Spiel ist per EA Play draußen und PC-Spieler können einfach nicht spielen, weil direkt beim Start Fehlermeldungen auftreten. Wie kann man so etwas durchgehen lassen? Für ein Unternehmen dieser Größe ist das ein absoluter Witz. Erst das Chaos im Forum, dann der kaputte Launch, und als Krönung dieser nervige KI-Kram, der keine echte Hilfe bringt. Ganz ehrlich: Das ist nicht nur enttäuschend, das ist schlicht unprofessionell.566Views12likes5CommentsDefence is worse !!! Please fix, Read
This game keeps getting ridiculous,fix your defensive game EA, !!! Tired of complaining !!!,Fifa 19/18 were the last fifa with good defensive gameplay,they all defended well and position well even without cursor on them,they track back incase the player with the cursor dont get the ball,once u switch cursor,they would be right to chase down the opponent and get back the ball… . But when it comes to Fc 25,this game is ridiculous when it comes to defending,the legacy defending got more worse,you cant even tackle an opponent even if you were facing the opponent,once you click the (X) button for your player to tackle while the opponent is coming towards them,they instead run to the back of the opponent or allow the opponent to pass and then they start following them acting like they pulling cloth and dragging him\fake tackles that dont work till the opponent scores ….instead of TACKLING him when he was right there in their front !!!, fix your defence,dont you guys have fifa 2018,go play it and see how the game defence was ,see how the defence is really hard to bypass. When i face Ai defenders in Fc25,they tackle me clearly ,they are hard to dribble past which is good,it makes the game challenging and fun ,but when it comes to us,We cant even tackle Ai or opponents ,our players just runs to the back of the opponent of the ball instead of tackling them clearly… And they dont track back well also,Fix thisssss !!!! What to fix,👇👇 Legacy Defending : with the ( X ) button on console,let our players tackle opponents clearly,(stand tackle)instead of running to their back and following the opponent till they score Defenders/CDM tracking back : Let Defenders and Cdm to track back without cursor on them,let them cover up other opponent strikers ,(cutting passing lanes ) Explaination : imagine chasing down a opponent striker with your cm or Cdm from the middle of the pitch with one player or two (the players with the cursor ) and the remaining defenders/CDM just stand there on the pitch ,doing absolutely nothing,they dont track back and follow the remaining opponent strikers or midfielders so they can cut passing lanes incase the opponent striker with the ball decide to pass to another teamate,the defenders just dont nothing and allow opponents striker pass easily to other opponent striker,plesse let all defenders position well and cover other opponents strikers even without cursor on them attached a clip of a cdm not covering up to block passing lane,this is just a recent,there re different ones that occur,if u look at the video,clearly you would see he could have tracked back automatically but was standing thete till the opponent passed him2.7KViews11likes32Comments