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Product: The Sims 4 Platform: PC Which language are you playing the game in? German How often does the bug occur? 100% What is your current game version number? 1.105.297.103 What expansions, game packs, and stuff packs do you have installed? All Steps: How can we find the bug ourselves? click on the lovely new shopping cart button by mistake and then go in CAS/World view What happens when the bug occurs? This lovely button pulsating again after each loading screen. What do you expect to see? No pulsating (and remove it!) Have you installed any customization with the game, e.g. Custom Content or Mods? Never Used Did this issue appear after a specific patch or change you made to your system? 1.105.297.103 How do I turn off the constantly pulsating shopping button? This is distracting and makes my game experience worse. Edit By EA_Cade: Title30KViews410likes584CommentsFeature Request - Transmission Setting: Car
Hello there, hope someone from the EA WRC Team Reads this. First of all love the Gameplay so far. Great Job, delivering on your promises so far <3. My Request: Please add a Setting, like in Dirt Rally 2, where the Transmission i use is determined by the car: i.e.: WRC Car : Sequential, Group B Car Manual, like IRL. I love that we get to play different kinds of champiuonships in the Career Mode, always having to change those settings between events, takes away from the Experience tho. To be clear, i dont want to be able to set Transmission for each car individually, i'd just like there to be a setting, that the actual Car Transmission Decides, which Transmission i have to use. Thank you very much, please let me know if this will come and maybe my fellow gamers can share if they are also missing this feature3.5KViews144likes29CommentsPlease give rentals the apartment shaders
Now the apartment shaders are fixed it would be great for rentals to get the same ones, its very distracting for gameplay with walls and floors being visible When visting as a landlord it looks like this which is the apartment shaders minus the ceilings, walls and floors arent rendered, which would be amazing if actually implemented: Vs Rentals in Normal Gameplay: And Apartments post patch 1.109.1853.3KViews131likes26CommentsClubs - Feature Additions/Improvements
Hey all. It's great to see clubs in from launch for the first time. However, there are definite improvements needed for clubs to get them to surpass or even just back to the level of where they were in DiRT Rally 2.0 and even DiRT Rally. 1 - Moderated Clubs - right now we lack the option to moderate who can and can't join your club. For private communities or leagues trying to run things in a more organised way, this is essential. I'm personally not a fan of having people I don't know to some extent on my friends lists, so "friends only" is not really a good option. Our current workaround is to have a separate club-specific account that is set as the owner that then has to have people add that as a friend. It's very fiddly and I feel unnecessary. 2 - Multiclass - this is a massive part of rallying and a feature that was in the original DiRT Rally. Not only is it a huge part of real rallying, but it allows us to craft experiences for our communities that means more people can take part in something they will enjoy. We used to be able to pick specific cars AND classes in the original DiRT Rally Leagues. DR 2.0 lost this functionality and it hasn't returned since. 3 - Inability to set a specific date - while we can set things to start in so many days then the specific time on those days, we could set specific dates in DiRT Rally 2.0 through the browser without having to work out how many days or hours we need to start the event in. 4 - No location mixing - another feature of the original DiRT Rally leagues. We could mix locations and create huge, varied events if we wanted to do something different. While there are an incredible amount of stages in the game, things will still get quite repetitive when running certain countries quite quickly. This was jettisoned after the original DiRT Rally leagues and hasn't been seen since. 5 - Can't select stage degradation per stage - in DiRT Rally 2.0 clubs, we could select the level of stage degradation per stage. This helped create a feeling of progressing through loops and the rally as a whole and keeping conditions somewhat dynamic. Right now we can only set a single setting for the whole event. 6 - Ability to create events through the browser - this was VERY useful in DiRT Rally and DiRT Rally 2.0. It is very fiddly to have to do it through the game itself, while we can only join and create clubs through the Racenet website. The whole thing is very fiddly. 7 - Ability to enforce camera types - in multiplayer lobbies, we can limit the cameras to "interior only", "no chase" or "allow all". Having this option in clubs would be fantastic for those looking to create something tailored to their desires. 8 - Ability to choose specific assists - rather than an overall "on" or "off" setting, being able to choose specific assists allowed in your events would also be very useful. 9 - Viewing the overall standings - this is... fiddly. The only way to view the overall standings after a specific stage is to go into the events overview, then the specific event and then click "overall standings" straight after a stage. You can't view the overall standings after a specific stage on the Racenet website or in the service area. In quick play and other single-player modes, the overall standings are displayed straight after the stage times. 10 - Ability to set specific days of an event - this could then open up people who have terminal damage to return on day 2/day 3/day 4 of an event. Right now you can quit a specific stage but only DNF that stage and carry on, whereas if you get terminal damage, your event is completely over. If you get terminal damage in the SP career or championships, you can come back on a later day. A specific option to allow rejoining on later stages or days would also be useful. I'm sure there's more I could add, but I think the general message is more options would be fantastic. Options are no bad thing when they can create an even more crafted, immersive experience. As a league admin, it's been frustrating to lose functionality since the release of DiRT Rally. Fingers crossed some of this can be taken onboard and implemented for this title.5.7KViews128likes55CommentsFeature Request: Daily challenges
For many people, the daily / weekly / monthly challenges were the best feature of DR 2.0. I appreciate writing a new game in a new engine with a huge ton of new features is challenging, but I really think you've overlooked how popular daily challenges were. Implementing them here would keep your users coming back and make it more likely for future DLC and future games to be more successful. As soon as someone hits max difficulty or a difficulty ceiling in career, daily challenges are best way to keep people coming back for more. Why it's not covered by other features: moments: although moments are cool, you can repeat them many times. daily challenges were 1-shot, this is essential. multiplayer: finding and joining games is time-consuming and slow, in addition the field of competition is not very large, and there's a lot of random variation in skill of who happens to be online, you may or may not get any competition through an event in your particular skill bracket clubs: while clubs comes closest, finding and joining clubs is a huge amount of friction for players, especially those players we want to retain after they have enough of career. having daily challenges means almost everyone will enter, giving them extra competition and prestige over clubs events. the randomness in the daily challenges also ensures good diversity in car classes and locations which is not always well represented in clubs here is an example reddit post requesting daily challenges, although there have been multiple comments and other people requesting this feature online: https://www.reddit.com/r/EASPORTSWRC/comments/17no9sa/does_anybody_know_if_dailies_weeklies_and/ please consider implementing this! i understand if it has to come after bug fixes, but don't underestimate the value of your super keen, long term community, who really value daily challenges. this game is very good btw, lets make it amazing with the return of daily challenges!2.5KViews97likes14Comments[Discussion] Potential Updates For Romancing?
Given the responses here and on Reddit, I don’t think it’s controversial to say the romances are not living up to what we were advertised. “The most romantic Dragon Age” this is most certainly not. The entirety of each romance arc is roughly twenty minutes, with characters like Lucanis spending most of that not responding to flirts at all. Not “responding awkwardly”, like Cullen rubbing his neck or shuffling before continuing to speak, I mean not responding AT ALL. Is there any chance patches could come in and save this? BG3 and Cyberpunk both had multiple patches that fleshed out their romantic interactions. It’s already been said we’re not getting DLC, but what kind of patches can we expect going forward? On the off chance the patches will be more substantial than bug fixes, I’d like to offer a few that could help turn the game around for me, at least. I’ll be upfront that I’m mostly talking from the perspective of someone who has only gone through Lucanis’ romance and has been jaded by the time sink required for a really lackluster experience. The “missives” system is right there for some low-effort lore drops. Maybe an interactive love note to carry through the game? Lucanis’ commitment scene is genuinely awful. It felt like the equivalent of putting on the marriage amulet in Skyrim. It was literally just hitting the “committed—on” switch. It is the least satisfying “romance” scene I have ever experienced. They don’t touch. They hardly even gesture. They just stand there staring at each other and cycling through what looks to be idle animations. Was there cut content meant to be here, or is this genuinely the effort put into the “most romantic game ever”? Is it possible to fiddle with some scenes to make them the smallest bit dynamic? And finally, could we get a patch to allow the players to turn off the flirting between companions? It’s a real kick in the head to hear the effort put into two companions getting together, knowing how little romantic content Rook gets to experience themselves. Especially in the case of Neve and Lucanis, where Lucanis is seemingly the one companion that can be locked out of a romance entirely—and then he immediately hooks up with the person who made the exact. same. call. There’s even a line in his Inner Demons quest about being into Neve, it’s relentless and it’s insulting. I’d rather just not even hear it. Obviously there’s bigger gripes about the romances—why only twenty minutes of content? why can’t we talk to them between missions? why no kiss button?—but I feel like this is a few relatively small adjustments that could help ease some of the ick. Maybe others have more, better ideas, I don’t want to write a whole book and a half. Additional: Adding an option to object to Rook being referred to as “young” in Emmerich’s romance to allow for more RP potential.Opinion on New Forums
It may just be unpopular opinion, but I find these new forums to be painstakingly difficult to read ,(text is tiny, and colors are blinding), follow thread, my hand hurts from scrolling through hundreds of post I already read since day one to get to current. Newest somehow works but requires a lot waiting of leg work too. Is it just me. Have I been put on a delay? It wont let me post to threads all the time for just no good reason. Notifications are not as clear and prompt as last forum. While I think it may need kinks worked out, I myself may have to take to another forum. I may check in periodically to see if they have improved it, but for now, I can't. Let me know is anyone if experiencing the same or if it's just me.Add triple monitor support with free Unreal Engine plugin
Please add triple monitor support via this free Unreal Engine plugin https://github.com/fracturedbyte/UE4-MultiViewRendering This is the same plugin that Assetto Corsa Competizione uses for triple monitor support as can be seen by the attached photo. No need to create this functionality from scratch and proven to work in a shipped Unreal Engine 4 game. This plugin should be able to be added to WRC with minimal tweaks. Here is how ACC handles triple monitor support in game. First enable triple screen in video options. Then enter any game mode and once you are in a vehicle pause the game and select view settings> triple & widescreen to setup triple monitor support (screenshot attached).3.6KViews67likes36CommentsChanging Keybindings in The Sims 4
This is the real issue with this game ! Why are there not a way to change my keybindings in this game.! Heard many say that it is needed, and i think THIS IS the only game in the world with lack of that feature. Any with connection who can answer me WHY they have left out keybinds for this game ?!147KViews63likes84CommentsClubs - Various and important problems (for Esports competitions)
Clubs I think you are not looking at the clubs with the real importance they have in the game. It is through clubs that many players have fun and compete with their friends, but it is also through clubs that Esports organizations organize all their competitions. I'm talking about official entities such as the Portuguese Automobile and Karting Federation, which organizes the Portuguese National Championships and many more. It is extremely important to have the option for clubs to be private and to only be able to enter the club after approval from an administrator. This option already existed in Dirt Rally 2.0 and for competition organizers, it is extremely important. Extremely important! When a player goes to the main menu and returns to the club between stages, the car is repaired and the tires are new, is it possible to fix this? This is a serious problem that devitalizes any championship.. Players will exploit this to their advantage. Now with clubs having rallys that can last up to 24 stages, it would be good to be able to define the number of tire sets when we are setting the rally. Just 3 sets may not be enough if we want to do a more demanding rally in terms of number of kilometers. It would be nice if it were possible to create competitions that last just a few hours and not have a minimum of 1 day. Once again, from an esports point of view, sometimes we are interested in launching something "quickly" and not a rally where you have 1 whole day to do it. Is it possible to add the option to force the interior cameras like there was in Dirt Rally 2.0? Damage model: If we have a "Hardcore Damage" option, the damage should be really hardcore. No one has an accident at 200km/h and manages to continue the rally as if it were nothing. Will it be possible to make the damage more "aggressive" in future updates? It doesn't need to be something 100% real, but it should be more penalizing than what it is at the moment. I apologize for the long text, but these aspects are really important for the functioning and use of the game by the organizing entities. Keep up the good work and remember.. If in doubt, Flat Out!1.1KViews61likes9Comments