Looking to purchase some packs, need some reccommendations
TLDR: looking for well thought out opinions on some of the more recent packs. This question is aimed at people who own some of the packs already because I want to hear your thoughts on why or why not you would recommend it. I'm a long time sims player and I like to reward myself with a pack or two every once in a while (usually when I accomplish something really difficult) so I've amassed several of the packs. It's time for a reward so I'm trying to figure out what I want. I haven't really been paying attention to the new releases so I'm not sure what to try next before the Black Friday sale. So please help by telling me your faves. My playstyle revolves around building and rotational play. I have a few worlds where I've almost rebuilt everything in the save file and created complex multigenerational family trees. I am in my cottagecore era so lately my sims usually find themselves running a farm or a bakery. I like family play but I also like more interesting and adventurous stuff. When I look at packs, I look at gameplay and BB items because I could not care less about CAS. I am that person that will get sims off the gallery or randomize them. My favorite packs have been Cottage Living (obviously), Romantic Garden, Get Together, Jungle Adventure, and the two plant kits (bc I am a shameless plant mom irl so all my sims have to be as well). My biggest regrets are Snowy Escape, Vampires, and Dream Home Decorator. While some of the BB stuff is great, the gameplay falls flat for me personally and I don't use them a lot. I am definitely going to get the Castle Kit but I would like to try out one or two of these packs: Horse Ranch: the nectar brewing system seems cool but also horses and goats would complete my farm dreams. But I had similar thoughts about Snowy Escape and I regret getting that pack. Life and Death: It's new so I know there's a lot of hype but beyond the hype, is it something that's worthwhile having in your game long term? Bust the Dust: I love the idea of dust bunnies and more chores for my sims but is it still buggy? I know when it came out it was massively bugged. Moschino Stuff: I've avoided it because I know it's focused on CAS but everyone on youtube raves about the photography aspect being great for family gameplay. Is this true or is it just youtuber nonsense? For Rent: I don't know if I'm super thrilled with the BB and I missed the hype when it came out but I did hear the rental system was bugged. As someone who does build a lot of townhouses and apartment buildings, I think this would be great but is the gameplay actually playable? And how is the world? Book Nook: I currently use cc for wall to wall, floor to ceiling bookshelves that are in a different style and love them but I'm concerned about the glitching. Do these slot together the way the shelving in Dream Home Decorator does? Because those get randomly deleted all the time so it's really annoying. Lovestruck: I know nothing about this pack but I've used the SimDa Dating mod before and disliked it so I don't think I'd like this pack but I am curious to hear about your opinions on it, specifically anything that surprised you. Crystal Creations: I'm not super into CAS and when I am in CAS I definitely don't utilize any of the jewelry but I like the idea of making jewelry and running a jewelry shop using GTW. BB also looks amazing. What I want to know more about is the crystal gameplay. Things I would love to hear your opinions on: Gameplay: tell me what you loved, what you hated, what you're mildly annoyed at, etc. Did anything get boring for you? Did something surprise you? Build/Buy: What items from the packs do you use the most? Which ones do you use the least? Do the items fit well with any other TS4 content? World: if the pack comes with the world, how satisfied are you with it? Is fun to explore? What kinds of things are there to interact with? What are your favorite lots to build on? Are there any special collectibles? Lot type: if there is a new lot type, what do you think about it? Do you use it in your normal gameplay or is it something you use rarely? Bugs: Are there any bugs in the pack that I should worry about? I know the team eventually fixes most of the bugs but until then, I'd prefer to put off purchasing something that's extremely buggy (like with Wedding Stories). Playstyle: tell me your playstyle and how the pack works with your playstyle. Do you find yourself using it a lot or not at all?116Views0likes11CommentsPoll on New Updates
Hi everyone! I’ve been a Galaxy of Heroes player for almost two years now, playing consistently every day. I’m a grind account—typically not caring how long it takes me to grow, generally being very patient about my progress, although I do still occasionally spring for lower-cost Hyperdrive bundles that propel me towards my goal. This is my first time posting on the forums, because EA and Disney have just ticked me off that much with these latest updates which, to me, smacks of corporate greed trying to wring more money out of people. I’m curious about your thoughts—what are the pros of this latest update, what are the cons of this latest update, how does this update contrast with previous updates that perhaps also felt like money-grabs, etc. I encourage you to leave a comment and answer the following: Do you think this update is good overall, bad overall, or a blend? For you, what aspects are good and what aspects are bad? Are you considering leaving this game due to this update? Why or why not? Any additional thoughts or comparisons with previous updates? I appreciate you all. This game has become a part of my daily routine, but I feel as though it’s now going to take me three times as long to achieve anything. I almost deleted it this morning, but thought I’d check in with the community first to see your impressions. Thanks so much in advance. UPDATE: CG_Meathead , here’s a solid start to a growing, comprehensive list of all the issues introduced with these latest updates. I really hope you take these frustrations seriously and consider some of the solutions that have been suggested. If you’re actually trying to create a more positive, free-to-play experience as you’ve suggested, you are not succeeding with this latest update. You don’t have to sacrifice free-to-play options that allow us to grow in order to provide pay-to-play products.1.8KViews27likes84CommentsTime to BOYCOTT!!!
İt is time to BOYBOTT !!! the worst p2w update of all time They stole omicrons and you can get back but you have to get a pass 20$ and 7 star marque units in shipment you cant buy anything because of week refresh as a boycott I think dont buy any pack LSB too start with first day of december to last day of december (whole december) they gonna notice1.5KViews75likes51CommentsAt a Loss
I was so hopeful when they announced this new update, I watched the full Ahnald video, and I insisted to my guildmates that we should wait to see the episode structure before we start complaining about anything. My hopes were dashed when I saw the new Galactic Challenge. For a game with consistent issues, and a relatively unresponsive dev team, I was so hopeful because I thought, like many other, that this might mark a new period in SWGOH's history after 9 years of playing. I can admit when I'm wrong. I was concerned with the new marquee system when it came out with the Naboo raid, as I felt it further divided free-to-play players from paid players. Don't mistake me, I understand that paid players are going to have an advantage -- SWGOH needs to make money if it's going to continue to exist -- but it quickly became impossible for a F2P player to see anything past the second marquee event. When they announced the new update, they promised that F2P players would see an increase, or (at least) not a decrease in equipment income in a notoriously grindy game. This assuaged my fears concerning the marquee system -- I can't benefit from it, but people I care about can benefit from it. I could still enjoy the game because I could work towards the Red crates, and help my guild. The Red Crates, of course, being the maximum reward for Galactic Challenges -- an event system that has had notorious issues -- and a consistent method of gear collection. And then they revealed the episode pass -- again, not a problem by itself, CG needs to make money to keep this game alive -- while some of my guildmates said that they had to reconsider playing, and one even quit. As I watched my guildmates become increasingly concerned, I advised caution -- we didn't even have the events yet, or the episode pass. Was $20 a month aggressive? Yes. Was it egregious? Yes. Would I have spent that money on the game anyway? Without a doubt. I enjoyed this game, and I have purchased a number of LSBs, when I have some extra cash lying around, throughout my nine years playing, and I don't regret it. And CG continued to ensure us that F2P players would still benefit -- or at least remain neutral. When the most recent Galactic challenge came out, however, and I saw that the challenges were not placeholders, and that they had in fact gotten rid of the "Win the battle" feat, replacing it with two feats that ostensibly required purchase, between an upgraded character that released within the last 48 hours and requiring the episode pass outright, I was gutted. I had been fine with the marquee system, because at least there was an alternative way for me to get equipment. I had been fine with the Episode pass, because at least we were getting new content, and I would willingly sacrifice some gear in exchange for new content. Frankly, any of these changes by themselves would have been fine, but to introduce all of these changes that blatantly favor paying accounts, while still insisting that it was benefiting us, is not just wrong, it's outright demeaning. This was my favorite game to play on my phone. It was difficult enough and grindy enough that I could pour hours into it, slowly building up shards and testing team configurations, all while aiding a community that developed around myself and my friends. This change, however, just makes me sad. There's no other way to explain it, as reductive as it is, because I've had so much fun on this game, and to see it make this change is devastating at best. As much as a quick change, like just removing these feats, would help this situation, it really just feels like the CG dev team does not care. Thanks, Meathead, EA, and the team at CG for making a fantastic game. I'm so sorry that you decided to do this, and I hope, for other players, that you fix this quickly.387Views18likes8CommentsPotential patches for romance?
Given the responses here and on Reddit, I don’t think it’s controversial to say the romances are not living up to what we were advertised. “The most romantic Dragon Age” this is most certainly not. The entirety of each romance arc is roughly twenty minutes, with characters like Lucanis spending most of that not responding to flirts at all. Not “responding awkwardly”, like Cullen rubbing his neck or shuffling before continuing to speak, I mean not responding AT ALL. Is there any chance patches could come in and save this? BG3 and Cyberpunk both had multiple patches that fleshed out their romantic interactions. It’s already been said we’re not getting DLC, but what kind of patches can we expect going forward? On the off chance the patches will be more substantial than bug fixes, I’d like to offer a few that could help turn the game aroundfor me, at least. I’ll be upfront that I’m mostly talking from the perspective of someone who has only gone through Lucanis’ romance and has been jaded by the time sink required for a really lackluster experience. The “missives” system is right there for some low-effort lore drops. Maybe an interactive love note to carry through the game? Lucanis’ commitment scene is genuinely awful. It felt like the equivalent of putting on the marriage amulet in Skyrim. It was literally just hitting the “committed—on” switch. It is the least satisfying “romance” scene I have ever experienced. They don’t touch. They hardly even gesture. They just stand there staring at each other and cycling through what looks to be idle animations. Was there cut content meant to be here, or is this genuinely the effort put into the “most romantic game ever”? Is it possible to fiddle with some scenes to make them the smallest bit dynamic? And finally, could we get a patch to allow the players to turn off the flirting between companions? It’s a real kick in the head to hear the effort put into two companions getting together, knowing how little romantic content Rook gets to experience themselves. Especially in the case of Neve and Lucanis, where Lucanis is seemingly the one companion that can be locked out of a romance entirely—and then he immediately hooks up with the person who made the exact. same. call. There’s even a line in his Inner Demons quest about being into Neve, it’s relentless and it’s insulting. I’d rather just not even hear it. Obviously there’s bigger gripes about the romances—why only twenty minutes of content? why can’t we talk to them between missions? why no kiss button?—but I feel like this is a few relatively small adjustments that could help ease some of the ick. Maybe others have more, better ideas, I don’t want to write a whole book and a half. Additional: Adding an option to object to Rook being referred to as “young” in Emmerich’s romance to allow for more RP potential.This update may ruin the game for me.
I started playing this game seriously about 14-15 months ago. I have been on a rollercoaster since then. I joined a guild, and became an officer. Things happened, and I led a civil war against that guild. I now lead a guild who has just past the 280M mark. I have whaled on DTMG via conquest passes and gems. I have bought a LSB, and a couple kyro calendars. I was gifted two other LSBs, and I have spent many hours working on things for my guild as a whole. My guild is highly organized, we have an 88% winrate in TW and our TB scores are really good. As my financial situation has changed, I have spent less and less on the game, but I never stopped trying to help the guild. There are many whales in the guild, although no one is required to spend a dime. I get my enjoyment from two things in this game, my guild and theory crafting. Conquest and GAC are lower on my priority list, I still participate. I may not hug the Meta, but do I sound like a casual player? This update infuriates me. I tried to ignore the leaks about this plan, thinking that CG would try to make it somewhat friendly. What I was hoping from this update, was a system to reward players for activity, add a more friendly way to get omis if you couldn't get T8, and add a way for players to a easy always available value increase to their daily gameplay via a battle pass. Instead, I have my main income of Omis stripped away in favor of a daily commitment watching a bar fill, and hope I get enough to buy the omis I need. I get constant reminders that there is a discrepancy between people who pay and people who don't. I progress for challenges, that I can't complete, as another form of asking me to buy the pass. People shouldn't have to check a reddit post or a youtube video to make sure they aren't getting value stolen from them. Also the math works out, assuming you increase your commitment in time to the game. This feels horrible, plain and simple. What I hope is changed: The abandonment of "Win a battle with an active Episode Pass" Challenge, as this is the most pure example of P2W. Someone can save up gems, or get lucky to get Huyang's challenges done. This challenge is pay or lose. Add Marquee shards to the Episode Shop. This allows players to invest freely in their ability to progress the Battle Pass. Character Quests are not challenges, the challenge is to get the character at all. This is also an example of P2W. Make the completion of character quests give Marquee shards, episode points if you have the character maxed, and both if you buy the Episode Pass. Shards are given not on a per quest level, but after the completion of so many quests. These quest should also involve actually investing in the toons, as the challenge should be difficult. Add Omicrons into the battlepass at a consistent interval. Omi Income should not be based on the the assumption that you are gonna buy omis from the shop. Listen, we've all bought something on accident before in the in game shops. If this remains unchanged, you are gonna search omegas up to finish an ability, and buy it from the episode shop instead of the weekly shop. Congrats, you have successfully locked yourself out of an omicron now. This suggestion also implies an increase to omi cost in the shop as an extra option. The disabling of episode quest tracking after every fight if you can't actually complete the challenge. This is rubbing it in people's faces that they can't or won't get the episode pass. Same with character tracking if no other changes are made. In lieu of the previous ideas, rework the speed F2P players progress. I'm at level 1, people who spent money are at level 7. Everyday participation in challenges shouldn't be demanded. F2P players who play religiously should complete the pass with time to spare, it shouldn't be a guessing game as to whether or not committed players should make it at all. Members who pay should either pay to get the rewards sooner, or pay to get extra rewards. Both leaves F2P players in the dust. As it stands they pay to get more, pay to get it quicker, and can pay extra to get the first 10 levels immediately. Reevaluation as to why GC should be included in the battlepass at all. If you had left GC the same, and added a battlepass with 2 tracks based on daily participation. No one would complain because it could only be seen as value added. You could go back to the old system or separate it again, and just make it so a bar fills when that bar fills up you get two omis, feats go over to the next GC. You can prefill the bar allowing for 4 omis everynow and then assuming maxxing of feats. If what is gonna differentiate episodes apart from each other is the new toons of that episode, how about the new toon is the main reason for completing the battlepass. I'm not buying the episode pass, but I may consider it if it wasn't so expensive. $20? You know how many full games I could buy with that? Not to mention that this only allows me access to more rewards, but doesn't just give me them outright. You still have to farm the episode points. Then this is for every episode meaning per chapter you want $60? The cost of a full triple A game? Just gonna wait and see how this goes, but I would leave the game now If I wasn't so attached to my guild. I hope CG listens.57Views0likes0Comments