Feedback on the EA Sports UFC 6 Beta
After spending several hours with the beta, I can say this feels like the biggest step forward for the series since EA Sports UFC 2, especially when it comes to striking. However, the game still has a lot of balance and technical issues that need attention. Striking This is easily the best part of the beta right now. Every fighter feels unique Strikes have real weight and impact Matchups feel much more important now — powerful strikers can completely dominate in stand-up exchanges There are a lot of new combo options, even for non-strikers Body work is finally meaningful and extremely effective I also really like the parry/counter system. It reminds me of UFC 2, where a successful parry allowed you to heavily punish your opponent. The comparison to UFC 2 also comes from the character physics — fighters move and react in a very similar way, which gives the striking a more dynamic and impactful feel compared to the previous games. That said, there is one major issue with the pacing: The game feels too fast overall Middleweight feels like flyweight right now The gameplay should be slowed down a bit so exchanges and animations are easier to read Grappling There are some good improvements: Submissions are more interesting Transition fakes are finally useful If your opponent bites on a fake, they lose noticeable stamina However, grappling still feels unfinished technically: Transitions often have poor responsiveness Sometimes inputs feel like they do not register at all This is especially noticeable on PlayStation There is also a serious bug: After activating “flow” and initiating grappling, transitions stop working properly for a short period of time Interface / UI The interface also needs improvement. Right now: Some UI elements are difficult to read during fights Important information is not always clear at a glance The HUD feels visually overloaded at times The overall UI should be cleaner and more readable, especially during fast exchanges and grappling situations. Bugs Here are some issues I noticed during the beta: At random moments, the game suddenly feels like it is running in slow motion Matches sometimes slow down dramatically for no reason Bugs with transitions into half guard Unblockable rear choke situations still exist After certain grappling sequences, the game stops processing transitions correctly Balance The biggest problem right now is stamina and block balance. Stamina Stamina drain is far too low. This is especially noticeable: during constant strike spam when missing strikes in later rounds Stamina consumption needs to be significantly increased, especially for missed strikes. Block Block health is too weak. Because of this, many fights turn into mindless pressure and trading. I think the game would benefit from: higher block health stronger defensive tools heavier stamina penalties for reckless pressure Final Thoughts The game has huge potential. The striking is the best in the series so far, and for the first time in a long time, fighters truly feel different from one another. But: the overall pacing needs to be slower stamina and block balance need adjustments grappling requires major polishing the UI needs to be more readable several bugs are serious enough to hurt competitive play If these issues are fixed before release, the series finally has a chance to take a real step forward.UFC 1 veteran with spasticity: We need accessibility options, not arcade boosts!
I am a passionate fan and have been playing since the very first UFC 1. However, I face a major challenge: I have spasticity and cannot hold the controller normally. To be able to play at all, I rest the DualSense controller in my lap and operate it using only my index and middle fingers. Despite this difficulty, I pushed through and beat UFC 5. But your control layout makes it incredibly hard for me and many others. For basic moves like a superman punch, the game requires button combinations where you have to press four or five buttons simultaneously. With my hand positioning, this is anatomically impossible. Instead of implementing accessibility options—like a simplified layout or macros that allow complex moves to be mapped to a single button—you are wasting development time in UFC 6 on an unrealistic arcade "Flow State" boost. This has nothing to do with a simulation. Please finally start thinking about all of your players.UFC 6 gamemode deep dive
Hey guys have been playing the ufc games since ea sports ufc. Just want to say in the newest video for ufc 6 game modes deep dive you nailed the knockdown animation it looks very realistic. However, the animation of the character being limp and laid out and the transition where he puts his legs up for guard looks very unnatural. Happens at 1:23, and it would be so much better if they either stay limp or the animation of them regaining consciousness is more realistic. Also what has been extremely repetitive is that cage knockdown animation , every time I’m piecing somebody up on the cage how about make an animation where they are jsut shelled up and getting rocked on the cage like a standing tko because the animation where they got knocked down on the cage is so repetitive. It literally looked like the cage is a magnet on their back why when I knock somebody down next to the cage they do the same animation sitting down, maybe an animation where they aren’t just sitting down let’s be real nobody gets knocked out like that in the ufc unless they sit down to shell up . Other than that would like to say you guys are killing it.Back to a bunch of excessively flying sweat during the fighters' strikes?!
This message is addressed to the developers of UFC 6. I've written before that I've been involved in mixed martial arts for many years. The amount of sweat and snot flying around during punches in UFC 5 is unrealistic in real life! The amount of white fluid flying around is way, way too much in the game! Perhaps it would be closer to real life if the fighters took fat burners and fought in special weight-cutting suits! If there was so much sweat in reality, like in the game, they'd have to install a drainage system under the octagon to drain it! I seriously can't play UFC 5; I get nauseous during fights! I've been playing UFC 4 all these years, even though I have a PS5! I'm all for more blood and a more aggressive damage system in the game, but that splatter of sweat and snot is impossible to watch without feeling nauseous! I asked you to significantly reduce the amount of sweat flying around in UFC 6, or even better, create a sweat slider in the game settings. I would reduce the sweat flying around to a minimum or even remove it altogether! And if there was a slider for blood and damage, I would set it to maximum! I now see the sweat flying around on the game covers, and it makes me wonder if I'll ever play this new UFC game... If there really was a sweat slider in the settings, I would buy the Ultimate Edition right away! People responsible for making UFC 6! Please read this and hear me! Be wonderful people!Wrestling and submission
EA please can one of the devs tell me and the others why you can't put the UFC 3 grappling system back in the game? It was great for wreslers and jiujitsu fighters. Why do you have a timer for postured up strikes? Why do you only let us throw one elbow postured up? When in UFC 3 if I was khabib and I took you down as long as I was dominant and defending transitions I could stay postured up and keep striking. If I was Charles and I wanted a early round tap we had mini games for that why is it that it seems like you guys don't care about the other aspects of MMA? It's not just stand up your making a K1 and muy thai game. Not a MMA game. Your slapping a UFC lable on it and selling it. I'm a fan of you guys I'm a fan of mma. Please for the love of God. Get rid of the current system. Update it out of UFC 6. Have it fixed before launch. Please something. You have Randy couture and ken shamrock as day one dlc two wreslers and I can't fully play as them as they should be played as in the current way you have the game please have a dev respond to this.Ufc deep dive trailer
Pros Striking -very nice Character models -look very well made Fighter styles -very well done Visuals-a massive improvement Striking impact-this makes it feel/look so much better Cons Blue lighting- mabye tone it down a bit Knockdown and get up animations-doesnt look great, mabye redo those and make knockdowns more ragdoll heavy which most people want Flow state-remove those lines and black and white filter and make it a power up only and then its great Ground and pound-go back to ufc 2 where ground and pound felt way more impactful Knockouts-the gravity makes it look goofy and off. When they fall its way too much. We want ragdolls not this Overall this looks way better than the beta and im surprised how much better it looks. A few changes like visual tweaks to flow state, improving the knockdown animations, and adding back ragdoll knockouts like ufc 2 would take the game from a 7.5 out of 10 to a 10 out of 10.