Normal maps for walls, floors, columns and friezes do not function indoors
I’ve noticed that the normal maps for wallpapers, floor tiles, columns and friezes do not work in interior lighting conditions. This effect that is used to achieve a more 3D look on a 2D surface only works outdoors, or when there is direct sunlight casting through windows and doors. For demonstrative purposes I made versions of these specific assets with a blank grey diffuse texture, so that the effects provided by the normal maps are more easily visible. Here’s the wallpaper, floor tile and column in outdoor lighting: And here in indoor lighting: Here’s a comparison with a frieze: And for some added emphasis I also made blank grey swatches of a tile rug, a fence and a spandrel to show that normal maps do actually work indoors in other types of assets: Here’s another image that shows how the normals of a wall and floor are visible only in direct sunlight coming through a window: This is all rather unfortunate, because the normal maps add a nice touch of extra depth. Especially for flat surfaces such as walls and floors. Many wallpapers for example are designed to be primarily used indoors, and so it’s a shame their normal maps don’t actually work properly. Tested without CC, mods or customized visuals. (Only exception being the images used for conveying the provided information.)44Views6likes1CommentBroken and Updated Sims 4 Mods and CC: patch 1.122, March 17, 2026 and hotfixes
About This Thread This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.122, March 17, 2026, and the March 18 and March 23 hotfixes, or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. -------------------------------------- FAILED TO LAUNCH ERROR: "Failed to Launch" message plain black screen on launch (no words) sometimes you can launch but are missing CC in CAS A patch for these specific issues was released March 23, 2026. If you have them, please update. If you still have them after that, it's possible that there are other causes. Please do a vanilla test. If the issue persists, please update your ReShade; if you don't use that or other mods that aren't Mods-folder content, go to the Bug Reports forum. ---------------------------------------- SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here: Early-access content and anything else behind a paywall Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, ***NEW*** or who make tools that will break your mods Separate translation files Loading screens, CAS backdrops, main menu backgrounds, and poses unless the creator says an error is fixed Sims 4 Multiplayer Mod updates that don’t change the version number CAS and Build/Buy CC unless the creator says they're fixing an error or catching up pack content Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site In addition, news for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to recent security incidents. In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic Newly Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator Newly Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.121 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.121 and its mini-patches. Patch Notes for this game update How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware, including information about the March 2026 incident at Mod the Sims.81KViews24likes50Comments[RL] Swords are invisible
When dueling, both sims do not appear to be holding a sword, yet sword-noises can be heard and the sims hands go through the motions of fighting. When practicing on the dummy, occasionally the sword will be missing from my sim’s hand, however she will still build the skill and her hands go through the motions like she’s fighting. I have no mods or CC Edit By crinrict: Added Tag to Title, Adjusted Title90Views1like6CommentsSlight visual issues with a beard on specific faces (ymFacialHair_BeardCurly)
ymFacialHair_BeardCurly causes some visual issues on the cheeks and below the lips (most visible on the third male face preset). The area below the lips can still look off in other face types as well, while the cheeks appear to be fine. The issue appears to be linked with the specific shape of the chin. The farther away the chin is pulled, the more correct the beard begins to look. The lip shape also appears to contribute to the glitch below it. The third face preset may just also have the specific combination of features to make the cheek area visibly glitched. From what I could tell, most of the time it seems to only be glitched below the lips.39Views6likes2CommentsHouse stuck under science workplace.
My sims house is stuck under the science workplace and I can only see the house when zoomed all the way in. This happened after I entered CAS with my household sim but not editing anything. I've tried restarting my game and not saving but this keeps happening. Can anyone help?My top frustrations/complaints/suggestions for skate.
idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course) (EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead) I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top: The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved. Visuals: Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game? Audio/Music Player: Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please! Could we get a "skip" button on the music player to skip forward to the next song? Settings: There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals. Please add a graphic setting to disable the chromatic aberration effect. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings? UI: The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access. Object Dropper: The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff! Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support." Controls/Tricks: Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Bring back grind grabs (grabbing the board while in a grind). Similarly, bring back the ability to grab the board while powersliding! Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future? Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session (example of that here: https://www.youtube.com/watch?v=_-e1e0bdugg). Map/World: Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways. Missions: When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix! I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit? Progression: The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier! I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does! Multiplayer/Social: Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat. Emotes: It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members! Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots! Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them? For example, the Running Man and Moonwalk emotes would be hilarious while on your board. Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time. Cosmetics/Customization/Store: Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before! We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model). Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.Bun Hairstyle Not Compatible With Hats
When wearing a hat or any headwear in Skate, the bun hairstyle disappears. When a hat is applied the bun looks like short hair rather than an updo for longer hair. I have included pictures to show what I am describing. The bun hairstyle looks great when no headwear is applied. I think that it would make sense if the bun went through the back of the hat, that is how I wear my hair when I wear a hat. Another option that would also make sense is for the bun to be lower when a hat is worn. Currently the entire bun disappears when wearing a hat. I have some hats that I would like my skater to wear but I don’t want her to lose her bun.black screen on the Isle of Grom
After the latest update I updated and the game worked perfectly, then after going to Grom's island, besides taking a long time on the loading screen, I wanted to do the first story mission, and when the cinematic started, it stayed black the whole time. I exited the game to see if it would fix it, and when I re-entered it took a long time on the loading screen to show me the black screen. I can hear the background sounds, but the screen stays black. The fourth time this problem happens with this stupid game, I've been in the playtest since 2023 and they still haven't fixed it. Since then I can't progress in the missions, nor play the game, and I really wanted the Nike SB cosmetics11Views0likes0CommentsUI Overlap & Texture Issues on AMD GPUs
Hello, I have this weird texture when i enter the shop, and it goes everywhere in my game right after. I checked my GPU, everything's fine. Same for my monitor. I wonder if it's not a Skate. disfunctional thing. Can someone give me advice ? Thanks in advance CM EDIT: ❗ Workaround: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1" Download and Run the AMD Cleanup Utility Reboot, and then run the Adrenalin 25.12.1 installer Reboot again and launch the game1.4KViews18likes55Comments