Martial Arts Skill Pack with Kendo and Swordsmanship Integration
I’d like to see Martial Arts added as a full skill in The Sims 4. It would give Sims a structured physical discipline beyond Fitness and would fit naturally into worlds that include training, agility, and performance‑based gameplay. A Martial Arts uniform/gi should be included as part of the skill. This gives Sims a proper outfit for training, sparring, and demonstrations, and it matches the game’s existing approach to skill‑specific clothing. We already have Swordsmanship, so expanding into other martial arts forms is a natural next step. Swordsmanship proves the animation system can handle weapon stances, strikes, blocks, and flourishes. Because that foundation already exists, adding additional martial arts disciplines would be consistent and would deepen the game’s physical skill system. The skill could also include advanced martial arts forms using traditional weapons. Examples could include a guandao, naginata, bo staff, nunchaku, tonfa, or sai, just to name a few. These forms would make the skill visually impressive and give Sims more depth, cultural variety, and progression. I’d also like to see Kendo added as a skill. Kendo trains both Martial Arts and Swordsmanship, making it a natural hybrid discipline. It focuses on stance, footwork, precision, reaction timing, and controlled strikes. A Kendo skill would allow Sims to practice with bamboo swords, wear traditional armor, and train in dojos or royal training halls. It reinforces the idea that if Swordsmanship already exists, expanding into hybrid martial arts forms is the logical next step. If Kendo is added, I would also like katana‑style blades that can be used for both regular Swordsmanship and Kendo training. This keeps the equipment consistent across both skills and gives Sims a unified weapon style that fits modern, historical, and royal gameplay. I would also like wooden Kendo training swords (bokken). These are the standard beginner and practice weapons used before bamboo or steel, and they make the progression from basic training to advanced forms feel realistic and structured. This would work well for athletic Sims, performers, warriors, and royal guards, and it fits both modern and historical gameplay styles.27Views1like1CommentWorld Flag Futbol T-Shirts
I can't be the only one that wishes they would add more countries every now and then? I absolutely love using the t-shirts, but I would love to see more countries. Like Mali? Cote d'Ivoire? I lived in Mali for awhile and would love to represent. Or Portugal? Or maybe even Cuba or the DR? Maybe twice a year add 3 to 5 new flags? Or release a new kit that would add a plethora? It might be a pipe dream, but I'll keep hoping.44Views1like1CommentSuggested Skills: Gymnastics, Acrobatics, and Aerial Silks
I’d really like to see Gymnastics, Acrobatics, and Aerial Silks added as full skills in The Sims 4. These would fit naturally into the game’s existing animation style and would give Sims more physical skill progression beyond Fitness and Dance. Acrobatics already existed in The Sims 3 Showtime, so there’s a clear precedent for it. TS3 included flips, balancing, contortion, and stage performances, and those concepts translate well into TS4’s animation system. Gymnastics would cover strength, flexibility, balance, and coordination. It would also give children and teens meaningful skill progression and make objects like monkey bars actually matter. It fits perfectly with worlds that include martial arts, obstacle courses, and agility‑based gameplay. Examples of gymnastics equipment could include a vault, balance beam, rings, bars, or even a trampoline. Aerial Silks would introduce a new object and a visually striking performance skill. It combines strength and grace, works well for performers, and fits naturally into spa, gym, or wellness‑themed builds. It also complements spellcasters, dancers, and acrobatic Sims. Examples of aerial skill equipment could include aerial hoops and aerial silks. These skills would add more depth to athletic gameplay, expand performance options, and give players new ways to develop Sims who specialize in agility, movement, and physical artistry.15Views0likes0Comments💡 Ideas > ♂️ Man lifestyle for The Sims
Hi, It would be nice to offer more choices to the sims. Hobbies : Arm wrestling Bed Wrestling Build a model Billiards / Pool Table Chicken Fight (Water tool and beach) Drawing / Making comics Food fight Make a kite (Parent-child activity) ✅ Origami Paintball ✅ Pottery Rebuilding motorcycles Sculpture ✅ Sword fighting ✅ Tattooing Watchmaking Sports : ✅ Archery Baseball Golfing Kite Surfing / Wind surfing Playing squash Rowing (Boat ride) Skateboarding and BMX Skydiving Surfing TV channels : Formula 1 UFC Build/Buy mode : ✅ Garage stuff Chores : Lawn Mowing Pool Cleaning Split wood for the fireplace Career / Business : Barber shop Electrician / Nuclear scientist Stuntman Collection : Cars Comic books Geek stuff Skateboard Sneakers Watches Fairground activities : High Striker Punching Arcade Machine Balloon Dart Game Xtreme activities : Bungee Jumping Canyoning High-lining Potholing/caving Zorbing Zip-lining1.2KViews22likes56CommentsPlaceable Sword Dueling Arena & Tournament Controller
Royalty & Legacy already includes sword dueling tournaments, but they are limited to specific locations and cannot be created or controlled by the player. I would love an item that allows us to set up our own dueling areas and tournaments on any property — parks, home lots, community spaces, or custom venues. This would give players full control over where tournaments happen and allow us to integrate Swordsmanship into our own builds and worlds. What the Item Does Arena marker — place the object to designate a dueling zone anywhere on the lot Player‑created tournaments — start tournaments manually, choose participants, set rules Skill integration — uses the existing Swordsmanship skill for scoring and outcomes NPC behavior — NPCs can join automatically or be invited Rewards — winners earn trophies, medals, or themed swords This object would function similarly to: the microphone stand (for comedy competitions) the basketball hoop (for tournaments) the wedding arch (for designated interactions) But specifically for sword dueling. Gameplay Features It Could Enable Custom dueling arenas placed anywhere Player‑controlled tournaments with brackets and finals Free duels initiated at any time Spectator behavior where Sims gather and cheer Arena themes (medieval, fencing, fantasy, sci‑fi) Lot trait synergy like “Dueling Grounds” for faster skill gain This expands Swordsmanship beyond the preset locations and gives players creative freedom. Why This Fits Royalty & Legacy Perfectly The pack already includes: functional swords Swordsmanship skill dueling animations tournament logic A placeable dueling marker simply unlocks these systems for player‑made builds, with minimal new animation work. Pack Format Options This idea scales naturally across multiple pack types: Build & Buy: base dueling marker object Kits: themed arena styles for specific worlds Stuff Packs: arena + swords + decor Game Packs: expanded tournament features Expansions: world‑wide dueling festivals It’s flexible, modular, and easy to integrate. Summary A placeable sword dueling marker would let players create custom dueling areas and run their own tournaments anywhere in the game. It builds on existing systems, adds meaningful gameplay, and supports player creativity across all worlds. Note: There is a dueling‑related object hidden in the game files, but it can only be accessed through cheats and appears only as a simple carpet marker. It doesn’t allow players to create their own tournaments or designate custom dueling areas. Turning this into a proper Build & Buy object with full functionality would let players use the existing Swordsmanship systems in their own builds and on any lot type.15Views0likes0CommentsRegional Swords and Thrones for Existing Worlds (Expansion, Stuff Pack, or Kit)
Now that the Royalty & Legacy pack introduced functional swords and the Swordsmanship skill, there’s a huge missed opportunity to expand this system with world‑specific sword types and world‑specific thrones that match the aesthetics of existing regions. Some worlds already have swords or throne‑like props — for example, Get Together includes a sword, but it’s just a movie prop. It doesn’t connect to Swordsmanship, dueling, or any gameplay. The same applies to royal‑looking chairs that don’t match the world’s cultural style. Royalty & Legacy should upgrade these props into real, functional items and add new culturally distinct sword and throne styles for each region/world. Examples of Regional Swords and Thrones Windenburg: rapiers or sabers (fencing style) + gothic/Tudor thrones Japanese‑inspired worlds / Mt. Komorebi: katanas, wakizashi, tanto + Japanese ceremonial thrones Desert / Middle‑Eastern worlds: scimitars + carved geometric thrones Medieval/fantasy worlds: greatswords + stone or ornate fantasy thrones Del Sol Valley: sci‑fi swords designed as movie props + sci‑fi movie‑prop thrones These would all use the existing Swordsmanship skill, dueling system, and royal gameplay, adding depth, authenticity, and variety to storytelling. Royalty & Legacy created the foundation — now it’s time to expand regional royal items across worlds and turn existing props into real weapons and real thrones. Pack Format Options I also wouldn’t be against EA adding these items as a Stuff Pack or Kit, since swords and thrones are modular enough to fit any pack size. A Stuff Pack could include multiple swords, thrones, displays, and maybe a forging bench. A Kit could include a small themed set of swords and thrones for one region. An Expansion could expand forging, dueling, collecting, and regional royal styles across all worlds. This content scales naturally, so any pack type would work.10Views0likes0CommentsThe Sims needs more LIFE, not more stuff. Let’s talk about it?
Hi guys! I’ve been thinking about this for a while. Look at the most popular creators. Look at what they keep making. Look at what players keep downloading. There is a pattern. We have a completely different generation of players now. People have grown up with TikTok, PS5, incredibly detailed games, open worlds, realistic animations, customization and so many different ways of experiencing games. And sometimes I wonder if The Sims is still trying to appeal to a younger generation using an idea of what “kid-friendly” or “fun” looks like that is simply outdated. I don’t think the problem is that The Sims doesn’t have enough content. We have SO many objects. SO many clothes. Worlds. Build items. CAS items. And now we are getting even more ways to buy things with the new currency system. But when I look at what players actually download and famous CC creators, I see a very different pattern. We are not always looking for more stuff. We are looking for more LIFE. Look at creators like SimKatu. A lot of what makes their content so popular isn't another chair.. It’s animations and interactions! More ways to hug. More ways to interact with babies. Napping with a baby. Brushing or styling a child’s hair. More everyday interactions between Sims. These things may look small on paper, but when you actually play with them, they completely change how the game feels. The game suddenly feels more alive. PandaSama is another great example. Their content gives pregnancy, babies and family life more things to actually EXPERIENCE. Baby showers, gender reveals and other interactions make these life stages feel like something happening in your Sim’s life Lot 51 is another example, but in a different way. And why, after all these years, do we still have so few small pets? Where are the rabbits as actual pets? Birds as pets? Other small animals that could become part of a family? These are not necessarily huge, complicated systems. But they would make the world feel so much more alive. Hair is one of the most downloaded types of CC. SimTrouble stands out because they make 2–4 versions of the SAME hair, we can use for sleeping, swimming, going out, etc. That gives Sims LIFE. What’s the point of having 50 hairstyles if they don’t connect with each other? SimTrouble also gives us more representation, with many curly styles and different textures, anyway. We don’t want fancy new features just for the sake of having them. We want realism, personality, and things that make our Sims feel "alive." Look at the most popular creators and the content we keep downloading. There’s a clear pattern, and I think The Sims team is missing it. Also, I wish we had small packs focused on what actually matters, animations, hair variety, interactions, and more pets. Like.. why don’t we have rabbits as pets? Birds? TheKalino is another a great example of how popular this kind of content is. We don’t need more stuff. We need more LIFE, and there’s a clear pattern among mod creators showing us what “life” actually means.144Views5likes7Comments